doctorhook
Legend
I love the Essentials line! I'd recommend it (especially HoFL, HoFK, Monster Vault, and Rules Compendium) to anybody over the previous 4E line, mostly because it's more concise, easier for n00bs to use, and has the benefit of two and a half years' hindsight compared to the original 4E PH. (That said, I wouldn't hesitate to point them to certain 4E titles for their next purchases; MM2, MM3, PH2, and DMG2 are all awesome!)
Some folks have disparaged the simpler structure of the Essentials classes, but I think it's a benefit. I think D&D has become toxically awash in option-bloat since the 3E days. While this was a strength at first, IMHO it's become a major weakness; there were very few options in pre-3E editions, and yet those games were very successful. FWIW, I really think Essentials is pretty damn close to the ideal amount of option-bloat (and the fact that it's 100% backwards-compatible with 4E is just gravy).
Some folks have disparaged the simpler structure of the Essentials classes, but I think it's a benefit. I think D&D has become toxically awash in option-bloat since the 3E days. While this was a strength at first, IMHO it's become a major weakness; there were very few options in pre-3E editions, and yet those games were very successful. FWIW, I really think Essentials is pretty damn close to the ideal amount of option-bloat (and the fact that it's 100% backwards-compatible with 4E is just gravy).