Dagnabbit! I accidentally closed the tab in which I was composing my reply!
Just looking at wings, natural wings and the flight they give don't fail you when you interact with some kind of magic-nullification effect or region.
(I'm also not aware of any feat that grants wings- template, yes, but not feat.)
And wings don't have to be a simple binary "got 'em, don't got 'em" design decision. At creation, perhaps the PC can only Glide 20' in light encumbrance (and maybe a bonus to Jump and/or Run due to wing-assisted efforts). A couple of monster levels later, that becomes Fly 30' in light encumbrance. At peak levels, such a PC might even have Fly 40' in Heavy encumbrance...or a different flying species might have Perfect Maneuverability. Whatever.
OTOH, if he decided never to take levels in his racial class, the resulting atrophy would bar him from ever making full use of his wings.
Other abilities could also be eased in- perhaps the baseline of an ability required a Concentration check (probably low DC) to activate. A few level later, no check would be required.
Were I to build a Minotaur class (I haven't yet), they'd probably be size M to start off with, have a natural 1d4 gore attack, have +4Str, + 2-+4 Con, some minuses to Int and Wis...Weapon Familiarity with axes...perhaps some bonuses to perceptual skills. Ftr BAB & saves?
As they'd advance, they might have +2Str per 2 levels (soon outstripping the natural strength of lesser races), and become Large perhaps 1/3 of the way up their racial progression- with the attendant adjustments to Reach, Str, AC and damage to their Gore attack, of course.
+1 Natural Armor per 3 levels?
And of course, each level gets its share of skill points, etc.
Could many creature abilities be simulated by feats? Sure- as I recall, many creature abilities ARE mimicked by Feats, albeit in an inferior form. For example, Monkey Grip mimics the racial ability Powerful Build. In building a monster racial class for a species with that build, the base form of the creature would get Monkey Grip as a bonus feat. A couple of monster racial class levels later, the MG penalties disappear, meaning the PC has fully effective Powerful Build.
And so forth- this is more art than science, but it worked pretty well for Monte Cook's AU/AE game. This is essentially how he set up his Litorians, Giants, Mohj, Faen, Dracha and Sibeccai.
As I've said in other threads, what you're seeing as a problem I see as a feature. I have absolutely ZERO problem with losing caster levels & spells etc. if you want to multiclass- in fact, I actually like it.
..."I can fly" isn't worth taking 4 class levels, I can just use the feat to get wings. Or I can buy an item that lets me fly all the time. Why not just expend a few of those resources (feats, wealth, spells known, whatever) in order to represent this scant handfull of extra capabilities rather than creating a whole new class? It's far easier, and has the same outcome.
Just looking at wings, natural wings and the flight they give don't fail you when you interact with some kind of magic-nullification effect or region.
(I'm also not aware of any feat that grants wings- template, yes, but not feat.)
And wings don't have to be a simple binary "got 'em, don't got 'em" design decision. At creation, perhaps the PC can only Glide 20' in light encumbrance (and maybe a bonus to Jump and/or Run due to wing-assisted efforts). A couple of monster levels later, that becomes Fly 30' in light encumbrance. At peak levels, such a PC might even have Fly 40' in Heavy encumbrance...or a different flying species might have Perfect Maneuverability. Whatever.
OTOH, if he decided never to take levels in his racial class, the resulting atrophy would bar him from ever making full use of his wings.
Other abilities could also be eased in- perhaps the baseline of an ability required a Concentration check (probably low DC) to activate. A few level later, no check would be required.
So what's a minotaur then? The only trait you're giving them is "Large." I don't need to spend a few levels in order to make someone Large. Heck, the resident Psychic Warrior seems to hang out in that size category or greater pretty much 100% of the time... I can take a few feats with a level prerequisite, or I can buy an item with a permanent enlarge effect, or etc etc. If you wanted to include it: Being able to find your way in a maze is worth less than 1 feat and could just be your basic racial ability without you spending anything. Being strong is just represented by buying higher strength.
Were I to build a Minotaur class (I haven't yet), they'd probably be size M to start off with, have a natural 1d4 gore attack, have +4Str, + 2-+4 Con, some minuses to Int and Wis...Weapon Familiarity with axes...perhaps some bonuses to perceptual skills. Ftr BAB & saves?
As they'd advance, they might have +2Str per 2 levels (soon outstripping the natural strength of lesser races), and become Large perhaps 1/3 of the way up their racial progression- with the attendant adjustments to Reach, Str, AC and damage to their Gore attack, of course.
+1 Natural Armor per 3 levels?
And of course, each level gets its share of skill points, etc.
Could many creature abilities be simulated by feats? Sure- as I recall, many creature abilities ARE mimicked by Feats, albeit in an inferior form. For example, Monkey Grip mimics the racial ability Powerful Build. In building a monster racial class for a species with that build, the base form of the creature would get Monkey Grip as a bonus feat. A couple of monster racial class levels later, the MG penalties disappear, meaning the PC has fully effective Powerful Build.
And so forth- this is more art than science, but it worked pretty well for Monte Cook's AU/AE game. This is essentially how he set up his Litorians, Giants, Mohj, Faen, Dracha and Sibeccai.
So... why make the Minotaur Artificer lose a few precious caster levels to make him forever suck compared to his "normal" compatriots? Your system doesn't avoid that problem.
As I've said in other threads, what you're seeing as a problem I see as a feature. I have absolutely ZERO problem with losing caster levels & spells etc. if you want to multiclass- in fact, I actually like it.
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