OneWinged4ngel
First Post
So your game design philosophy is "players should be massively unbalanced, people should be heavily penalized for trying to capture the essence of a concept that is outside of the game-defined "norms."IMHO, you don't multiclass for efficiency or to powergame, you multiclass to capture the essence of the PC.
Except that you gained a single 1d4+1 damage attack. As your level *fourteen* ability. And are thus being massively penalized compared to everyone else in the party who got a real ability, just because the essence of their concept doesn't match up with what you, the game designer decided should be halfway level-appropriate or not.If your PC wants to take his first or second level of Wizard at 14th level and gain MM (no other levels of Wizard gains only a single 1st level spell), there's nothing wrong with that.
Calling a CL1 magic missile balanced with CL15 disintegrate doesn't make it true. It doesn't even make it halfway sane.
Gee, 1d4+1 on one target at caster level 1, totally not underpowered for a 14th level ability. Not unbalanced at all!Its not unbalanced
This perspective can only be described as delusional. Look at any ability normally gained at that level, even by the classes described as most underpowered. Nothing sucks that much. Nothing. At all.
And next you'll say that BAB shouldn't scale with non-melee classes. Or maybe you just think they should suck. You already said you thought a 1d4+1 attack was a perfectly balance 14th level ability.1) Caster level should be entirely based on caster class levels- different from ToB. I never suggested otherwise. I'll go further in suggesting that arcane caster class levels shouldn't stack with divine (or psionic) ones.
That's what "feat-like qualification for spells" is.3) I didn't say anything about "feat-like qualification for "spells."" I said that spells could have prerequisite spells, like feats have prerequisite feats. Conceivably, some might even require skills.
So the next part of your game design philosophy is that you should heavily restrict character customization and restrict them to preset trees, their spell choice progressions determined by you.No, more like you couldn't get White Raven Strike unless you knew a specific prerequisite maneuver.
Or you could just make it scale to Deep Slumber and actually let the player learn a new and different ability someday. Seriously, what you're really doing here is making the Sorcerer use all his spells known to scale up their spells known while Clerics, Druids, and Wizards get a far larger advantage than they already do, not to mention significantly restricting the game's versatility in build.For spells, you couldn't learn Deep Slumber without learning Sleep. No other spell would do.
And if you deviate you would be terribly unbalanced, but not by your definition, because to you, by your words, Contingency and Antimagic Field aren't any better than a CL 1 Magic Missile.Several of the lower levels would be entirely linear
Yeah, you have fun with your houserules, where "everything is balanced, no matter what the actual numbers are" and "people have to take everything in predefined trees." I wouldn't play in your game, just like I wouldn't play in one where the DM made people select from a handful of pregenerated characters and some were level 5 and some were level 15.
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