Even though there are fewer ranged focused characters, many more of the essential classes can use ranged weapons now without being completely incompetent at them since the focus is on basic attacks and not power driven abilities.
It is funny, though, that from what we've seen the ranger build isn't ranged and the cavalier isn't a horseman.
-Dan'L
Well, being melee-heavy is not something started by Essentials. From the beginning, 4e has been rather melee-heavy.
Yep, there was bow ranger and Wizard. But aside from those 2 classes, there was no classes in PHB who can consistently attack at range 20 with reasonable attack.
I guess you don't consider an RBA to be a "decent attack" then.
Fighter: Javelin +2/d6 10/20 (so -2 to hit at range 20)
Paladin: Str build with Javelin
Cleric: Str build with Javelin
Warlord: Javelin
Ranger: Need anything be said here?
Wizard: not much here
Warlock: not much here
Rogue: For a feat you can get Long Bow/Great Bow and who cares you can't sneak attack with it. This is about "consistent/reasonable" range 20 attacks.
Encounter design should be based on party design. Any inherent flaw in 4th edition is pretty much solved by its inherent strengths. Unfortunately it is just weighted that way, but it's fairly easy to balance. If a DM makes an encounter with a flying creature for a party of fighters, the DM didn't think of what his players might find fun to stab to death with their swords ("Ah-ha, my players won't be able to reach the creature, surely THAT will be interesting!". The DM failed at encounter design. Not D&D.
As mentioned upthread, both variants of the Fighter and the Thief Rogue are built upon basic attacks. As such, they can use Ranged Basic Attacks and still benefit from their stances/tricks.
This is, in fact, a great reason for a Fighter to have Poised Assault, using that +1 to hit to make up for a lesser magic item or a lower ability score.
And there are the augmenting whetstones from Adventurer's Vault that can turn a nonmagic weapon into a magic one for a single encounter.
If a campaign needs "reliable" ranged options (instead of the occasional ranged fight), then characters are encouraged to take Bow Expertise, Far Throw for those javelins (and Spear Expertise), take Poised Assault, etc. In this case you'd be building the characters to match the campaign, instead of the other way around.Yeah, for that reason, maybe Essentials are slightly less melee-heavy in a way. I don't think it solved the 4e's "typical party cannot fight descently against flying monster" problem much, though.
Yep. But it seems that now all of those consumable items are uncommon at best. In other words, PCs can't expect to have them as reliable options.
If a campaign needs "reliable" ranged options (instead of the occasional ranged fight), then characters are encouraged to take Bow Expertise, Far Throw for those javelins (and Spear Expertise), take Poised Assault, etc. In this case you'd be building the characters to match the campaign, instead of the other way around.
But if such ranged-only fights are merely occasional, then the essentials classes are well-served. All a DM has to do is keep in mind that the party isn't as effective at range, and as such he might be inclined to build such an encounter as if the party were a level lower.
Except for the Rogue (get a Frost Bow with Wintertouched and Lasting Frost and this problem is solved as well) none of those options loses any substantial amount of damage.
No I don't. Sure, strength-based PCs can throw Javelins. But that is sub-per for several reasons. First, the range is not long enough. Second, PCs tend to have much weaker magic Javelin than his primal weapon. 3rd, his feats invested into main weapon group are often not applied to Javelin.