JeffB
Legend
I agree with the OP- and I'm glad for it. I need/want that less complex (or less option crazy) game that essentials is shaping up to be.
I also agree for my tastes that 4E more than anything since gives off that "wild & wooly" vibe that I cherished from my LBB and B/X days, compared to the more highly structured and codified AD&D game and world system.
In theory, B/X & BECMI were designed to be a clean up of the LBBs, so I can understand the "predates AD&D" mentality someone mentioned- however in theory, it wasn't really the case- That woodgrain/white box, combined with the elements from GH, BM, EW, & G, DG &H, is more like AD&D lite. B/X & BECMI lie somewhere between- mechanical simplicity is def in that LBB camp, but utilizes very little of the material introduced in the supplements which made it into AD&D.
I also agree for my tastes that 4E more than anything since gives off that "wild & wooly" vibe that I cherished from my LBB and B/X days, compared to the more highly structured and codified AD&D game and world system.
In theory, B/X & BECMI were designed to be a clean up of the LBBs, so I can understand the "predates AD&D" mentality someone mentioned- however in theory, it wasn't really the case- That woodgrain/white box, combined with the elements from GH, BM, EW, & G, DG &H, is more like AD&D lite. B/X & BECMI lie somewhere between- mechanical simplicity is def in that LBB camp, but utilizes very little of the material introduced in the supplements which made it into AD&D.