Lack of Build Options - People want to dismiss this as a reason but it really is the only reason I don't care for essentials.
Once one player in my group plays a Vampire class, there is almost no reason for another to ever play it again (aside from Role Play variations). Alternatively, we could have an entire party comprised of a Spear Fighter, Full Blade Fighter, Brawler Fighter, Craghammer Fighter and Two-Weapon Fighter and they'd all play somewhat unique.
Essentials classes lack direct feat support preventing me from further expanding what that class excels in. I can choose from a dozen or more Fighter specific feats to further specialize my class, but I cannot do anything of the sort with my Vampire.
I should note that I would never ban essentials from my table...such things are just silly. Let a player play what they want. That said, I personally get a ton of enjoyment from D&D via character building and learning what works and what doesn't. Non-essentials classes let me try out at-wills and retrain ones that don't meet my strategy to something that does. I can continue to best play the character I envision rather than stick to the one someone else feels I should play.
Once one player in my group plays a Vampire class, there is almost no reason for another to ever play it again (aside from Role Play variations). Alternatively, we could have an entire party comprised of a Spear Fighter, Full Blade Fighter, Brawler Fighter, Craghammer Fighter and Two-Weapon Fighter and they'd all play somewhat unique.
Essentials classes lack direct feat support preventing me from further expanding what that class excels in. I can choose from a dozen or more Fighter specific feats to further specialize my class, but I cannot do anything of the sort with my Vampire.
I should note that I would never ban essentials from my table...such things are just silly. Let a player play what they want. That said, I personally get a ton of enjoyment from D&D via character building and learning what works and what doesn't. Non-essentials classes let me try out at-wills and retrain ones that don't meet my strategy to something that does. I can continue to best play the character I envision rather than stick to the one someone else feels I should play.