VirgilCaine
First Post
Here's what I'd like to use in my first real continuing campaign:
-[Edit: Never mind.]
-I run 3.0, so Haste grants an extra move-action. Whee, abusing Flaming Sphere!
-Sean K. Reynold's Poison rules:
Continuing Poison Damage
http://www.seankreynolds.com/rpgfiles/misc/variantcontinuingpoison.html
Concentration Against Poison Damage
http://www.seankreynolds.com/rpgfiles/misc/concentrationagainstpoison.html
The Revised Rogue rule, from here:
http://www.tcnj.edu/~pennisi2/rogue.html
-The Magus Sorceror/Wizard variant I found: [Edit: In revision.]
[Edit]
HOWEVER!
There is one rule I forgot to mention: I don't use Law or Chaos, at least on the "mortal" level. Outsiders and elementals can b e lawful/chaotic, but anything else is just Good/Neutral/Evil.
The alignment spanking spells work on the respective outsiders, but mortals are either good, neutral, or evil.
Yes, Paladins will have a Code, yes Monks will also have a code I suppose (depending on their origin, I use different explanations for monks in my world), bards can be lawful...miss anything? Oh, yes, druids. Not many problems there, IMO. Just true neutral druids, good druids, evil druids, and "Nature's is our Judge" type druids.
Opinions?
_____________________________________________
This is my first real continuing campaign. All the rest didn't last long--a few sessions at most. But these don't seem too impacting, given I can take in the obvious repercussions.
Opinions?
-[Edit: Never mind.]
-I run 3.0, so Haste grants an extra move-action. Whee, abusing Flaming Sphere!
-Sean K. Reynold's Poison rules:
Continuing Poison Damage
http://www.seankreynolds.com/rpgfiles/misc/variantcontinuingpoison.html
Concentration Against Poison Damage
http://www.seankreynolds.com/rpgfiles/misc/concentrationagainstpoison.html
The Revised Rogue rule, from here:
http://www.tcnj.edu/~pennisi2/rogue.html
-The Magus Sorceror/Wizard variant I found: [Edit: In revision.]
[Edit]
HOWEVER!
There is one rule I forgot to mention: I don't use Law or Chaos, at least on the "mortal" level. Outsiders and elementals can b e lawful/chaotic, but anything else is just Good/Neutral/Evil.
The alignment spanking spells work on the respective outsiders, but mortals are either good, neutral, or evil.
Yes, Paladins will have a Code, yes Monks will also have a code I suppose (depending on their origin, I use different explanations for monks in my world), bards can be lawful...miss anything? Oh, yes, druids. Not many problems there, IMO. Just true neutral druids, good druids, evil druids, and "Nature's is our Judge" type druids.
Opinions?
_____________________________________________
This is my first real continuing campaign. All the rest didn't last long--a few sessions at most. But these don't seem too impacting, given I can take in the obvious repercussions.
Opinions?
Last edited: