Recueillir
First Post
In a universe where gods are real and you go to their plane when you die, you probably want to get on the good side of at least one.
Really, any cultural, philosophical, spiritual, or religious ideal belongs with the Background, as part of the Ideal, along with the Quirk, Bond, and Flaw.
Possibly, the Background section could add a ‘World View’ space to specifically call attention to a cultural or religious view.
Unless you're playing a Cleric or Paladin (or Druid in games where Druids are divinely backed); in which case the religion/deity that said character is part of needs to be right up front.Really, any cultural, philosophical, spiritual, or religious ideal belongs with the Background, as part of the Ideal, along with the Quirk, Bond, and Flaw.
All of which are fine, but none of which can grant Cleric spells.The Cleric needs to be able to function smoothly in a campaign settings that emphasize other themes, that have little to do with polytheism.
A place in Background that describes ‘Ideology’, along with ‘Ideal’ and ‘Flaw’, can cover almost any kind of campaign setting. Modern philosophies, Dark Sun politics, Eberron dragonmarks, Fey courts, Wizard institutions, Magic colors, Warcraft war sides, Shadowhunter factions, whatever.
Background should have a space for ‘Ideology’. This covers any kind of view from philosophical, religious, political, economic, whatever. Whatever ideas the campaign setting is about. In the Magic the Gathering setting, it would be the place to list ones color or colors: White, Black, Red, Green, Blue.
The Cleric needs to be able to function smoothly in a campaign settings that emphasize other themes, that have little to do with polytheism.
A place in Background that describes ‘Ideology’, along with ‘Ideal’ and ‘Flaw’, can cover almost any kind of campaign setting. Modern philosophies, Dark Sun politics, Eberron dragonmarks, Fey courts, Wizard institutions, Magic colors, Warcraft war sides, Shadowhunter factions, whatever.
In my eyes, the fixation with polytheism dumbs down and distracts from more interesting campaign settings and themes.
For example, political factions and institutions, have values, worldviews, goals, agendas, policies, ambitions, allies, conflicts. ... Ideologies.
The other editions of D&D enable personal faith, community faith, philosophies, insight, and so on, to grant spells to Clerics.