And here's a nice overview of
CANTRIPS AND ORISONS with 2E stats. (Though many cantrips are sourced/adapted from 1E, Orisons are from the 2.5E Spells & Magic.)
I think there are some Dragon articles that have even more cantrips.
Odd, I thought I had remembered seeing Orisons in the 1E Unearthed Arcana, but they're apparently not in there (perhaps I saw it in Dragon not shortly after UA was released - my memory sucks these days). However,
Ceremony from that book is an excellent spell for this thread.
Some more spells:
Creak: Causes wooden floors to supernaturally creak when stepped upon.
Hush: Prevents an individual from speaking
Ravel: Causes cloth to unravel
Spin: Spins raw material into thread (perhaps into gold at high levels?)
Swoon: Causes an individual to become dizzy and possibly faint
Admire: Causes others to be attracted to your presence
Envy: Causes an individual to become envious of another
Float: Cause one or many small objects to float into the air and move at the caster's direction
Bouy: Causes an item or individual to rise to the surface of water
Leaden: Causes an item to become heavier or an individual to be laden down with magical force
Extend: Cause an item to grow longer, but it does not unwieldy (insert crude jokes here)
Paint: Paints an item in a color of your choice
Trap Words: draws spoken language into your cupped hands. By opening them, the words are released elsewhere
Wallfly: transforms the caster into a fly with acute hearing and sight
Wallflower: Turns target into an introvert, unwilling to socialize with others
Know Value: Know the monetary value of any item touched or in range
Podium: Causes the ground to rise to create a slightly elevated area to stand
Sheepdog: Create a dog-like force that attempts to herd other beings in a particular direction
Hound's Nose: Can track like a bloodhound
Fox's Ears: Better hearing
Eagle's Eyes: Can see many times further than normal
Cat's Tongue: Can identify things by taste
Mouse's Whiskers: Improved sense of touch
And a few spells from my own campaign:
Black Marentail's Craftsmen: Summons ghostly force skilled in a single craft, with appropriate tools
Kirk's Bestowment of Etiquette: Forces individual to act in a diplomatic and genteel manner
Kirk's Cheerful Aroma: Creates a pleasing, flower-like aroma around an individual
Kirk's Pleasing Breath: Masks halitosis with a pleasing scent of sweetened honey
Kirk's Checklist: Creates a mental checklist of tasks or tally of items
Kirk's Multiplicity: Causes an individual, non-magical, non-living item to duplicate itself (possibly multiple times)
Kirk's Systematic Synopsis: Evaluates the traits of an individual, summarizes books, produces odds or otherwise "evaluates" a situation or event