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General Tabletop Discussion
*Dungeons & Dragons
"Evil" options limited to the DMG?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6342852" data-attributes="member: 6677017"><p>Editions changed alignments of deities. If you compare to 3e, some of those deities got shifted to evil. (Including Hades, which really bugs me, but there you have it.)</p><p></p><p>As far as the topic, I share the opinion that the reasoning is based a lot on the majority view that a player will have.</p><p></p><p>Players who look through a PHB and say, "I want to play an assassin" are more likely to be saying, "I like that combat style", or even, "I don't think thief is sufficiently set up for dealing damage" than they are to be saying, "I want to be evil."</p><p></p><p>But a player who looks as a blackguard descriptions and says they want to play it is <em>much</em> more likely to be saying "I want to be Eeevvviiilll..."</p><p></p><p>Same goes with Death domain, though not necessarily to the same extent. (As an aside, Mike implied there are at least 2 domains in the DMG. My hope is that Darkness is the other one.)</p><p></p><p>Necromancer is somewhere in the middle on player response.</p><p></p><p>So yeah, the distinctions are somewhat arbitrary, but they had to draw the line somewhere. I don't really care too much one way or another. I will say though, that as a DM I do approve of taking some of the more overtly evil choices out of player presentation, because it affects initial impression. And any DM who is fine with evil PCs is going to be telling them about the evil options in the DMG anyway. (Unless he's one of the rare DMs who is using the PHB without the DMG--a feasible option, though I expect very uncommon.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6342852, member: 6677017"] Editions changed alignments of deities. If you compare to 3e, some of those deities got shifted to evil. (Including Hades, which really bugs me, but there you have it.) As far as the topic, I share the opinion that the reasoning is based a lot on the majority view that a player will have. Players who look through a PHB and say, "I want to play an assassin" are more likely to be saying, "I like that combat style", or even, "I don't think thief is sufficiently set up for dealing damage" than they are to be saying, "I want to be evil." But a player who looks as a blackguard descriptions and says they want to play it is [I]much[/I] more likely to be saying "I want to be Eeevvviiilll..." Same goes with Death domain, though not necessarily to the same extent. (As an aside, Mike implied there are at least 2 domains in the DMG. My hope is that Darkness is the other one.) Necromancer is somewhere in the middle on player response. So yeah, the distinctions are somewhat arbitrary, but they had to draw the line somewhere. I don't really care too much one way or another. I will say though, that as a DM I do approve of taking some of the more overtly evil choices out of player presentation, because it affects initial impression. And any DM who is fine with evil PCs is going to be telling them about the evil options in the DMG anyway. (Unless he's one of the rare DMs who is using the PHB without the DMG--a feasible option, though I expect very uncommon.) [/QUOTE]
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