Seeten said:
If played as psychopaths or sociopaths, they wont work, but if they are played as real people with real motivations, it certainly will.
Actually, you can have psycopathic behavior as well. As has been mentioned, what you need is a reason for the group to be together. An it's not even about alignment...you could have a pure LE group that'll go straight to hell because more than one of the guys wants " to rule them all." It's all about creating a good party dynamic. The most succesful evil party (2e) I ever played in consisted in:
NE Cleric (high Wis/Cha) he was the spiritual leader. Very charismatic and good at exploiting weakness.
CE Fighter (Low Int) : psychopath. He liked to collect the ears of those he slayed. DM gave him a frenzy variant when he saw a particularly nice set. Followed the Cleric because he believed in him (also, the cleric realized good + Loyal muscle is hard to find, and pampered him)
LE Wizard (Low Cha High Int) He knew his best chance was too become the power behind the throne. As long as he supported the Cleric, he'd always get enough subjects for his experiments.
CE Thief (high Dex and Int) A hedonist with very unsavory tastes. Cleric kept him happy by "providing" the adequate entertainment and acces to the right drugs as well.
In shear power, the Wizard could have brought down the party, but he really knew thta he was better off with the group. The other two psycopaths were always on the verge of freaking out, so the wiz and cleric carefully kept their baser instincts sated (sp?)
By the way, we didn't go into much detail about the dark-side of the characters (not our cup of tea). The whole point of playing these characters was to take a break from our other game were all the PCs were goody two-shoes. It was fun for a while to be able to poison, steal, slay, torture and intimidate to our hearts content. The brutal approach sometime is very satisfying
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