I'm curious if anyone has a problem with how this feature works. "Starting at 6th level, when a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip." I don't really like this feature because it forces Evokers to use saving throw cantrips if they want to play optimally and actually benefit from their 6th level feature. Thankfully this shouldn't be much of a problem in my game, as though the Wizard in my party mostly uses Firebolt, in expectation of him reaching 6th level I have given him the Create Bonfire cantrip. This way he can still be casting fire spells, preferring CB at close range to take advantage of the guaranteed damage, and FB at long range for enemies out of reach. Still, on principle a class feature that restricts your options feels poorly executed to me. Has anyone changed this, perhaps allowing missed cantrip attack rolls to still do half damage (Firebolt, for example)?