Silhouette v2.0
I call this one, "Dancing Queen." Her melee dodge DV, if I did my homework right, is 8. Against other attacks, it's 7. If I understand DV correctly...that's darn good. And she's got the Dodge charms to back it up. That forms her primary defense. An ori chainshirt forms her backup. For those times when you got NAILED, and it's gonna HURT...I have Durability of Oak. It'll chew through her Essence, but should buy time to make a getaway.
Mobilitywise, I have the Monkey Leap and the interesting Foe Vaulting Method. Again, if it does what I think it does, it should let me regain stealth in the middle of a fight. Handy for a stealth-based character. Unfortunately, I had to reduce stealth a little to get Athletics 5 to qualify...but I figure 9 dots of stealth is still decent.
Primary attack is still that Sky Cutter. The damage seems a bit low, but with any luck her decent attack pool will help raise that...as will her habit of attacking with surprise. She's got 2 dots of Resources, and 2 dots in Familiar for that watchy hoot owl. Dots in backgrounds may yet shift...if I can't get a good familiar for 2 dots, I'll probably abandon the idea.
[sblock=Silhouette]
Name:Silhouette
Concept: ?
Player: Shayuri
Motivation: Protect those who cannot protect themselves
Caste: Night
Anima: Looming, indistinct humanoid figure
*-----------------------------------------*
Attributes
*-----------------------------------------*
[ ] Strength-------[X][X][X][][ ]
[ ] Dexterity-------[X][X][X][X][X ]
[ ] Stamina -------[X][X][X][][ ]
[ ] Charisma-------[X][X][][ ][ ]
[ ] Manipulation----[X][X][ ][ ][ ]
[ ] Appearance-----[X][X][X][ ][ ]
[ ] Perception------[X][X][X][ ][ ]
[ ] Intelligence-----[X][X][ ][ ][ ]
[ ] Wits------------[X][X][X][X ][ ]
*-----------------------------------------*
Abilities
*-----------------------------------------*
DAWN
[ ] Archery--------[ ][ ][ ][ ][ ]
[X] Martial Arts----[X][X][X][ ][ ]
[ ] Melee----------[ ][ ][ ][ ][ ]
[X] Thrown--------[X][X][X][X][X]
[ ] War-----------[ ][ ][ ][ ][ ]
ZENITH
[X] Integrity------[X][X ][ ][ ][ ]
[ ] Performance---[ ][ ][ ][ ][ ]
[ ] Presence------[ ][ ][ ][ ][ ]
[ X] Resistance----[X][X][ ][ ][ ]
[ ] Survival-------[ ][ ][ ][ ][ ]
TWILIGHT
[ ] Craft----------[ ][ ][ ][ ][ ]
[X] Investigation--[X][X][ ][ ][ ]
[ ] Lore----------[ ][ ][ ][ ][ ]
[ ] Medicine------[X][ ][ ][ ][ ]
[ ] Occult--------[ ][ ][ ][ ][ ]
NIGHT
[X] Athletics------[X][X][X][X][X]
[X] Awareness----[X][X][X][ ][ ]
[X] Dodge--------[X][X][X][X][X]
[X] Larceny-------[X][X][X][ ][ ]
[X] Stealth--------[X][X][X][X][ ]
ECLIPSE
[ ] Bureaucracy---[ ][ ][ ][ ][ ]
[ ] Linguistics-----[ ][ ][ ][ ][ ]
[ ] Ride-----------[ ][ ][ ][ ][ ]
[ ] Sail-----------[ ][ ][ ][ ][ ]
[ ] Socialize------[ ][ ][ ][ ][ ]
SPECIALTIES
[X] Melee Dodge____ [X][X][ ]
[ ] _______________ [ ][ ][ ]
[ ] _______________ [ ][ ][ ]
*-----------------------------------------*
Advantages
*-----------------------------------------*
Flaws and Merits
*-----------------------------------------*
Backgrounds
*---------------------------------------*
ARTIFACT - Sky Cutter- [ X][ X][ ][ ][ ]
ARTIFACT- Orichalcum Chain Shirt- [ X][ ][ ][ ][ ]
FAMILIAR - Need to check rules - [ X][ X][ ][ ][ ]
RESOURCES---------[ X][X][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
-------------------[ ][ ][ ][ ][ ]
*-----------------------------------------*
Charms
*-----------------------------------------*
Name Cost Page
*-----------------------------------------*
Athletics:
Monkey Leap Technique
Foe Vaulting Method
Dodge:
Reflex Sidestep Technique
Seven Shadow Evasion
Shadow Over Water
Resistance:
Durability of Oak Meditation
Stealth:
Second Stealth Excellency
Thrown:
Second Thrown Excellency
Triple-Distance Attack Technique
Cascade of Cutting Terror
*-----------------------------------------*
Weapons
*-----------------------------------------*
Sky Cutter: 12d attack, 8L dmg, +3 DV, 50' rng, returns on 2+ succ (Thrown+Dex)
*-----------------------------------------*
Willpower
*-----------------------------------------*
[ x] [ x] [ x] [ x] [x ] [ ] [ ] [ ] [ ] [ ]
{ } { } { } { } { } { } { } { } { } { }
*-----------------------------------------*
Virtues
*-----------------------------------------*
Compassion Conviction
[X][ x][ ][ ][ ] [X][ x][ x][ ][ ]
{ }{ }{ }{ }{ } { }{ }{ }{ }{ }
Temperance Valor
[X][ x][ ][ ][ ] [X][ x][ ][ ][ ]
{ }{ }{ }{ }{ } { }{ }{ }{ }{ }
*-----------------------------------------*
Dodge DV
*7 (8 vs melee)---------------------------*
Dodge MDV
*-----------------------------------------*
Parry MDV
*-----------------------------------------*
Soak
*-----------------------------------------*
B__3___ L__1___ A______
*-----------------------------------------*
Anima
*-----------------------------------------*
*-----------------------------------------*
Health
*-----------------------------------------*
~0 [ ] [ ] [ ] [ ] [ ]
~1 [ ] [ ] [ ] [ ] [ ]
~2 [ ] [ ] [ ] [ ] [ ]
~3 [ ] [ ] [ ] [ ] [ ]
~4 [ ]
Incapacitated [ ]
*-----------------------------------------*
Essence
*-----------------------------------------*
[X] [X] [X] [ ] [ ]
Personal __14__|____
Peripheral ___35_|____
Committed _________
*-----------------------------------------*
Limit Break
*-----------------------------------------*
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ][ ]
*-----------------------------------------*
Virtue Flaw
*--heart of flint---------------------------------------*
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*-----------------------------------------*
Intimacies
*-----------------------------------------*
*-----------------------------------------*
*-----------------------------------------*
Equipment
*-----------------------------------------*
*-----------------------------------------*
*-----------------------------------------*
Experience
*-----------------------------------------*[/sblock]
The other idea I'm working on is the same basic build, but with dodge de-emphasized a bit, and designed to take advantage of that Skirmish Armor. This build will probably forgo dodge charms for resistance charms...and perhaps a bit more offense and stealth. Stay tuned.