• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

"Exceptional Fluff" - the bane of RPGs (ranty)

Fenes

First Post
As soon as a RPG setting gets its own novels the novelists will wreck it. Instead of working within the system they - often unimaginative hacks - will create "exceptional characters", breaking rules and flavor, and often the setting itself because they could not create an interesting character and make do with some "special" character.

Instead of a compelling novel written about a young knight's struggle against a bandit lord, later revealed to be his half-brother, with the knight growing up and maturing, and facing the choices between honor, love, and family loyality, we're getting the young knight that's revealed to be the last scion of the royal line of the lost empire, facing off against the devil-spanwed bandit warlord leading the northern hordes against the southern kingdom before he can marry the celestial elven princess. And all characters have less depth than a cardboard cutout too many "authors" can't write characters and instead write collections of powers and "special background", and too many authors can't create tension and instead put in a "world is in danger" clichee in a failed attempt to compensate.

Instead of a novel adding color to the setting we've got a big parts of the setting wiped off the map, and the rest changed into something we'd not recognize anymore from the setting's sourcebook, like the restoration of the old empire that was just background in the setting until they let a hack at the novels. In the process much of the setting's sourcebooks are rendered useless - or the setting could even be ruined.

Instead of seeing characters molded after the classes or templates from the setting, and then filled with color and depth, showing what can be done with the "Fighter", "Knight" or "Rogue", we get some "not in the rules, but he's special" gestalt-fabrications, usually combining magic and martial arts into some overwhelming force, and either stealing all the thunder from actual PCs, or causing players to consider - quite rightfully, since the PCs are supposed to be the heroes, the special ones - such exceptions the norm, making most of the rules pointless NPC-only stuff.
It's like we've got rules for a batman setting, for creating batman-like characters, and the novels write about batman who discovers he is actually superman! And has superpowers! and goes to town on all the batman-villains. What use are the rules and the setting if it's changed into something else by the novel? The novel should be true to the setting. If there are no rules about superman in the batman game, superman shouldn't be in the batman novel. Especially not as main character. Some exceptions for monsters and NPCs are ok, but the characters readers identify with, and who are acting as the main protagonists, should be molded as PCs, and following PC rules.

In short, novels often harm rather than enhance a RPG since they are usually written by uncreative idiots.

Even if, by chance, there's an author that's actually good at writing, often the author simply doesn't grasp the RPG's peculiar flavor. Like Elaine Cunningham, a very good writer, who creates compelling characters but not D&D characters. If a character of her is a powerful priestess, then she'd at least attempt to raise dead her fallen lover. Same for a scion of the richest family in Waterdeep who discovers an unknown sister having been murdered - raise dead is just a donation away. Elaine could have found ways to explain why raise dead did not work. She simply ignored it though, which felt wrong.

If the story needs to ignore the setting to work, then it's the wrong story for the setting.
 

log in or register to remove this ad

Cadfan

First Post
Huh. I tend to think that RPGs are the bane of novels, because there's always someone reading them and analyzing them for rules accuracy.
 

MarkAHart

Explorer
Novels are novels, games are games...Each seeks to entertain in a different way, and thus makes use of different techniques.

When an author forces characters and situations into their game mechanic equivalents, it leads to poor fiction at best. When reading a book, you should not be able to hear the sounds of authorial dice-rolling.
 

DandD

First Post
Yeah, that's somehow true.

Warhammer 40k-novels for example are filled with normal human Gary-Stues who all outdo Space Marines and Primarchs regularly.

Something which really does grate on the warhammer-communitys' nerves.
 

Fenes

First Post
Huh. I tend to think that RPGs are the bane of novels, because there's always someone reading them and analyzing them for rules accuracy.

That depends on what was there first. In a D&D novel, I expect the world that is portrayed to adhere to the D&D source - not to violate central setting information. In Waterdeep there are dozens of clerics able to cast raise dead. A novel that does not take that into account should not use Waterdeep as a location.
 

ProfessorCirno

Banned
Banned
90% of everything is crap.

Unfortunately, setting novels tend to look at that 10% and think aloud "How can we subvert that to our cause?"

As for the Warhammer novels, if it isn't Caiphas Cain, it's not worth reading.
 

Fenes

First Post
Novels are novels, games are games...Each seeks to entertain in a different way, and thus makes use of different techniques.

When an author forces characters and situations into their game mechanic equivalents, it leads to poor fiction at best. When reading a book, you should not be able to hear the sounds of authorial dice-rolling.

But neither should you ask yourself "Why doesn't he/she simply do X?!" If you have a cleric in your novel, then you need to explain why the cleric can't heal a dieing friend, or raise a dead friend.
 


vagabundo

Adventurer
But neither should you ask yourself "Why doesn't he/she simply do X?!" If you have a cleric in your novel, then you need to explain why the cleric can't heal a dieing friend, or raise a dead friend.

I agree, my friend. If you are going to write in an RPG setting then stay true to that setting. Raise dead is a fact of life in this world, anyone with money will of course try it.
 

Dragonbait

Explorer
Yet another vote for RPGs being the bane of novels.

Instead of a compelling novel written about a young knight's struggle against a bandit lord, later revealed to be his half-brother, with the knight growing up and maturing, and facing the choices between honor, love, and family loyality, we're getting the young knight that's revealed to be the last scion of the royal line of the lost empire, facing off against the devil-spanwed bandit warlord leading the northern hordes against the southern kingdom before he can marry the celestial elven princess. And all characters have less depth than a cardboard cutout too many "authors" can't write characters and instead write collections of powers and "special background", and too many authors can't create tension and instead put in a "world is in danger" clichee in a failed attempt to compensate.

Ed Greenwood has lamented this in regards to the FR novels. Each series is trying to outdo the last and when they take it down a notch the novels do not sell well (I mean, in the FR series the gods themselves are often the main characters). It's a sign of the times. People want to read about epic heroes and epic quests, not about farmboys facing off against their first orc (unless the farmboy quickly learns that he is the chosen one that will save the world now that he has slain the orc). YMMV by franchise title, of course. Warhammer fantasy novels have a slew of many Byronic heroes just trying to stay alive rather than save the world.
 

Voidrunner's Codex

Remove ads

Top