Rex Blunder
First Post
I don't like nested forums myself however.
Neither do I, normally. But sometimes I'm like, "Can I skip to the next post that is NOT about the Duke's resistance to Intimidate?"
I don't like nested forums myself however.
Buy a bottle of wine at a restaurant. Compare price to same bottle at a retail store (state/package store). Compare price to that offered if you purchase said bottle at the winery.Crosswind said:Can you list an example of a real world good where:
It sells for 5 times as much as the vendor buys it for
The vendor adds no value to the good (either by changing it, or moving it from point A to point B)
Lizard said:But isn't the "Cough wandering merchants cough" rule in the excerpt a way of saying, in effect, "No matter where the PCs are, there will be someone to buy their items" -- as opposed to the 3e wealth limits/town size rules, which meant PCs couldn't sell their +4 sword in every hamlet they came across? I read those rules (or guidelines, or suggestions) in the excerpt as saying to DMs, "Don't you worry your pretty little heads about where the money comes from or goes to; if the PCs have loot to get rid of, Travelling Joe will be in the nearest village to take it off their hands."
Crosswind said:To the Pro-4E Magic Item System Crowd:
My question is, is there a better system out there that creates similar disincentives without such a clumsy mechanic? Aside from the "I tell my players that if they swap too many things, they will get less" types?
-Cross
Kraydak said:This set of mechanics poses severe difficulties either for module developers or for module running DMs. In 3e, where a PC's magic items are purchases rather than found, it really doesn't matter what magic items are placed in a module, but only the total value. In 4e, each and every magic item has to be tailored to the party or problems will ensue. If module writers place magic items and your party can't use it? Sucks to be you. Alternatively, module writers can say: 1 level Y item in room Z, of the DM's choice. The probably result is that if you are going to be running modules, you *really really* want to be running the "standard" party. Like how in 2e the fighter specialized in longsword as opposed to halberd: thats what the magic weapons were.
hong said:I cannot believe the concept of an illiquid market is so hard to accept.