I actually don't mind the automatic failure for Intimidate b/c I'm reading it as a sample skill challenge template and not a hard and fast rule for all negotions.
This particular sample has a duke who does not respond well to Intimidate. I think this opens up a lot of possibilities for building an NPCs personality into the skill challenges.
Another duke or important person might...
...be more easily intimidated by the PCs (Intimidate, perhaps opened up once a History or Streetwise skill check is made to discover something about his past).
...enjoy feats of buffonery (Acrobatics).
...be impressed with a display of athletics (Athletics).
...have a keen interest in religion (Religion).
...hate anything to do with the arcane (Arcane, automatic failure just for bringing up the subject in his presence)
There are all manner of ways to build an NPCs personality into these skill challenges... I really like it.
This particular sample has a duke who does not respond well to Intimidate. I think this opens up a lot of possibilities for building an NPCs personality into the skill challenges.
Another duke or important person might...
...be more easily intimidated by the PCs (Intimidate, perhaps opened up once a History or Streetwise skill check is made to discover something about his past).
...enjoy feats of buffonery (Acrobatics).
...be impressed with a display of athletics (Athletics).
...have a keen interest in religion (Religion).
...hate anything to do with the arcane (Arcane, automatic failure just for bringing up the subject in his presence)
There are all manner of ways to build an NPCs personality into these skill challenges... I really like it.