ThirdWizard
First Post
JohnSnow said:Umm...I think we need to discuss the happy medium here. Every round, it's annoying. By the same token, if the fight lasts 10-20 rounds with no real injuries to speak of, that's also pretty tedious.
Who ever said that was how 4e is?
The ideal situation (IMO, of course) would be for the characters to be slowly worn away at for a few rounds before being dropped. Then, if they come surging back once or twice in a fight, we have the makings of a dramatic and memorable combat. In other words, we get a combat that plays out more like the memorable fight scenes from action films, swashbucklers, or even sword & sorcery novels.
That's more like 4e (as it played for me).
Lacyon said:No, getting a pile of extra hit points would be a bad patch on the real issue.
What's the issue again?