• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Exclusive OCCULT ADVENTURES Preview for PATHFINDER!

Paizo Publishing has very kindly sent over a super-secret super-exclusive two-page preview of the upcoming Occult Adventures hardcover book due for release later this year. Lead designer Jason Bulmahn also had a short message -- "We are really excited to unveil the secrets of our game with Occult Adventures. Releasing in time for Gen Con, this hardcover book includes our take on rules for psionic magic, including six new character classes ready to uncover the truth and unlock the powers of the mind! In addition, Occult Adventures includes a wide variety of archetypes for the new classes and many of the existing Pathfinder character classes as well. This spread shows off one of my favorites: the Cult Master. This vile character is just begging to be the villain in your next campaign. Finally, this meaty book also includes a huge list of new spells, magic items, and other rules to help players and GMs make the occult a part of their game!"

Paizo Publishing has very kindly sent over a super-secret super-exclusive two-page preview of the upcoming Occult Adventures hardcover book due for release later this year. Lead designer Jason Bulmahn also had a short message -- "We are really excited to unveil the secrets of our game with Occult Adventures. Releasing in time for Gen Con, this hardcover book includes our take on rules for psionic magic, including six new character classes ready to uncover the truth and unlock the powers of the mind! In addition, Occult Adventures includes a wide variety of archetypes for the new classes and many of the existing Pathfinder character classes as well. This spread shows off one of my favorites: the Cult Master. This vile character is just begging to be the villain in your next campaign. Finally, this meaty book also includes a huge list of new spells, magic items, and other rules to help players and GMs make the occult a part of their game!"

occult.jpg

Occult Adventures is due for release at Gen Con this year (end of July). The book underwent a public playtest last year. Click on the image for a larger PDF version of the preview.
Delve into the occult secrets of psychic magic, mystic rituals, and esoteric sciences with Occult Adventures, the latest hardcover rulebook for the Pathfinder Roleplaying Game! Six new occult-themed character classes bring the vast treasures of occultism and mysticism to Pathfinder players like never before. Set out on new adventures as a kineticist, medium, mesmerist, psychic, occultist, or spiritualist, or choose from dozens of archetypes for these and most existing Pathfinder RPG classes. Explore forbidden secrets long kept from the world to discover magical forces that unlock vast powers of mind and body. Uncover lost relics and proscribed spells to give your hero new powers in the fight against evil, and pick up new psychic tricks with a library of new feats based on occult traditions.
Pathfinder Roleplaying Game: Occult Adventures includes:

  • Six new base classes—the reality-warping kineticist, the spirit-infused medium, the manipulative mesmerist, the relic-wielding occultist, the mind-master psychic, and the phantom-bonded spiritualist.
  • Thematic archetypes for appropriate Pathfinder RPG base classes, such as the haunted totem barbarian, the phrenologist bard, the ghost rider cavalier, the psychic detective inquisitor, and more!
  • Tons of new spells and magic items, including lots of options for existing classes as well as the perfect gear for the new classes and archetypes introduced in this book.
  • In-depth overviews of key occult topics such as auras, ki, chakras, psychic combat, possession, occult rituals, and the esoteric planes.
  • AND MUCH, MUCH MORE!

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TarionzCousin

Second Most Angelic Devil Ever
Either you're completely unaware that Paizo publishes a whole lot more content than just class splats, or you're being intentionally disengenuous.
I was referring to everything that Paizo publishes--not just new class material.

I believe that everything they publish must, in their minds, meet two criteria:

1. It must be something which they think adds to the game in a positive way; and
2. It must be something which they believe will sell well enough to justify its costs.

I assume that they have further criteria for what they publish, such as X number of non-AP adventures per year, and Y number of new rules and options. If they believed that putting out new class materials every six months or so was "deluging" the market and counter-productive/not profitable, they wouldn't publish them.
 

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EthanSental

Legend
Supporter
I'm with you. It seems people feel that it's better that a company stop publishing game material altogether rather than publish a book they personally don't want. It's weird.

I think the what tends to happen in the groups I've played with, 1 person buys the new hot book like this one, wants to play a character so bad and says but I bought the book, making the DM kinda feel obligated into letting them try it out. It's an invisible gun of force bolts that players try to use. DM should just say no if he doesn't think it fits.
 
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Starfox

Hero
I wish we could have a thread that discusses the actual product we're supposed to discuss, rather than whether it is a good idea to publish said product. Such a discussion won't lead anywhere (because we're not Paizo) and anyway would merit its own thread.

No I am afraid this might start a debate about the viability of discussing what to discuss in a thread, taking us even further off-topic.
 

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