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D&D Older Editions
Exercise : Building an AD&D Ranger with 4e
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<blockquote data-quote="Garthanos" data-source="post: 7299911" data-attributes="member: 82504"><p><strong>Building the AD&D Paladin with 4e</strong></p><p></p><p>Comparatively speaking I have less positive results from trying to build the AD&D Paladin as a Fighter</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Quinn, level 1</p><p>Human, Fighter</p><p>Build: Guardian Fighter</p><p>Fighter: Combat Superiority</p><p>Fighter Talents: One-handed Weapon Talent</p><p>Level 1 Callidyrr Dragoon Feature: Callidyrr Dragoon Bastard Sword</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Redemption Seeker (Redemption Seeker Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 11, Dex 10, Int 10, Wis 13, Cha 15.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 10, Int 10, Wis 13, Cha 15.</p><p></p><p></p><p>AC: 19 Fort: 17 Reflex: 13 Will: 13</p><p>HP: 26 Surges: 9 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Diplomacy +8, Athletics +7, Intimidate +7, Heal +6, Insight +7, Religion +5</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -2, Arcana, Bluff +2, Dungeoneering +1, Endurance -2, History, Nature +1, Perception +1, Stealth -2, Streetwise +2, Thievery -2</p><p></p><p>FEATS</p><p>Callidyrr Dragoon Feat:Mounted Combat</p><p>Human: Mark of Healing</p><p>Level 1: Bardic Dilettante</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Threatening Rush</p><p>Fighter at-will 1: Brash Strike</p><p>Fighter at-will 1: Tide of Iron</p><p>Fighter encounter 1: Covering Attack</p><p>Fighter daily 1: Comeback Strike</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Heavy Shield, Bastard sword, Scale Armor</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>Bardic Healing word gives this Paladin his healing touch (though I might prefer to use a Disciple of Justice feat) this one gave me the religion as a trained skill. and multiclassing to a charisma based healer class seems likely necessary ie the reason to not multiclass Cleric is because I want to emphasize charisma (... because AD&D Paladin)</p><p></p><p>Mark of Healing --> Cure Disease (arguably personal immunity to disease could be added to this without over powering anything) .</p><p>Insight --> closest I think we can get to detecting evil. (so might take skill focus on it later)</p><p></p><p>Things missing entirely include protection from evil aura // immunity to disease // special mount summoning // turning undead. //+2 to all saving throws.</p><p></p><p>I am probably missing something or another and an actual divine boon might help some.</p><p> </p><p></p><p>A part of me wants to call something on the order of Pelors Divine Blessing Appropriate </p><p>This however is actually moving into later versions of the paladin I think (with smiting going on</p><p>with the radiant damage translations) and the light effect being god specific fun... </p><p></p><p></p><p>[ATTACH]91961[/ATTACH]</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7299911, member: 82504"] [b]Building the AD&D Paladin with 4e[/b] Comparatively speaking I have less positive results from trying to build the AD&D Paladin as a Fighter ====== Created Using Wizards of the Coast D&D Character Builder ====== Quinn, level 1 Human, Fighter Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent Level 1 Callidyrr Dragoon Feature: Callidyrr Dragoon Bastard Sword Human Power Selection: Bonus At-Will Power Background: Redemption Seeker (Redemption Seeker Benefit) FINAL ABILITY SCORES Str 18, Con 11, Dex 10, Int 10, Wis 13, Cha 15. STARTING ABILITY SCORES Str 16, Con 11, Dex 10, Int 10, Wis 13, Cha 15. AC: 19 Fort: 17 Reflex: 13 Will: 13 HP: 26 Surges: 9 Surge Value: 6 TRAINED SKILLS Diplomacy +8, Athletics +7, Intimidate +7, Heal +6, Insight +7, Religion +5 UNTRAINED SKILLS Acrobatics -2, Arcana, Bluff +2, Dungeoneering +1, Endurance -2, History, Nature +1, Perception +1, Stealth -2, Streetwise +2, Thievery -2 FEATS Callidyrr Dragoon Feat:Mounted Combat Human: Mark of Healing Level 1: Bardic Dilettante POWERS Bonus At-Will Power: Threatening Rush Fighter at-will 1: Brash Strike Fighter at-will 1: Tide of Iron Fighter encounter 1: Covering Attack Fighter daily 1: Comeback Strike ITEMS Adventurer's Kit, Heavy Shield, Bastard sword, Scale Armor ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Bardic Healing word gives this Paladin his healing touch (though I might prefer to use a Disciple of Justice feat) this one gave me the religion as a trained skill. and multiclassing to a charisma based healer class seems likely necessary ie the reason to not multiclass Cleric is because I want to emphasize charisma (... because AD&D Paladin) Mark of Healing --> Cure Disease (arguably personal immunity to disease could be added to this without over powering anything) . Insight --> closest I think we can get to detecting evil. (so might take skill focus on it later) Things missing entirely include protection from evil aura // immunity to disease // special mount summoning // turning undead. //+2 to all saving throws. I am probably missing something or another and an actual divine boon might help some. A part of me wants to call something on the order of Pelors Divine Blessing Appropriate This however is actually moving into later versions of the paladin I think (with smiting going on with the radiant damage translations) and the light effect being god specific fun... [ATTACH=CONFIG]91961._xfImport[/ATTACH] [/QUOTE]
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