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D&D Older Editions
Exercise : Building an AD&D Ranger with 4e
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<blockquote data-quote="Garthanos" data-source="post: 7300573" data-attributes="member: 82504"><p><strong>Champion of the Light Alternative AD&D Paladin</strong></p><p></p><p>An alternate option which might get us a step further on the AD&D Paladin is hybriding a fighter and cleric which is kind of what many of us thought the paladin since forever ... the main issue would be a desire to mechanically build this as a Strength Wisdom really starts to scream... but to an extent you may be able to avoid that the advantage would be ofcourse having some undead "turning" tools and healing out of the box. </p><p></p><p>Interestingly the Fighter Feat -- Sideways defense which grants adjacent allies protection +1 to all saving throws vs a enemy you mark might be flavored as a sort of aura of protection. </p><p></p><p>Another Feat that might be valuable which provides boosted +2 to all saving throws when out of action points could be the human specific stubborn survival (this would encourage the character to spend those action points now). The Paladin was a human specific class and using human specific powers is basically a thumbs up for this design <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 1</p><p>Human, Cleric|Fighter</p><p>Hybrid Cleric: Battle Cleric's Lore</p><p>Level 1 Callidyrr Dragoon Feature: Callidyrr Dragoon Fullblade</p><p>Hybrid Talent: Channel Divinity (Hybrid Cleric)</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Crusading Zealot (Crusading Zealot Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 10, Dex 10, Int 9, Wis 13, Cha 16.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 10, Dex 10, Int 9, Wis 13, Cha 16.</p><p></p><p></p><p>AC: 19 Fort: 16 Reflex: 11 Will: 15</p><p>HP: 23 Surges: 8 Surge Value: 5</p><p></p><p>TRAINED SKILLS</p><p>Diplomacy +8, Religion +4, Heal +6, Insight +6, Athletics +9</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Arcana -1, Bluff +3, Dungeoneering +1, Endurance, History -1, Intimidate +3, Nature +1, Perception +1, Stealth, Streetwise +3, Thievery</p><p></p><p>FEATS</p><p>Human: Hybrid Talent</p><p>Level 1: Mark of Healing</p><p>Callidyrr Dragoon Feat:Mounted Combat</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Reaping Strike</p><p>Channel Divinity (Hybrid Cleric): Turn Undead</p><p>Hybrid at-will 1: Brash Strike</p><p>Hybrid at-will 1: Recovery Strike</p><p>Hybrid encounter 1: Hack and Hew</p><p>Hybrid daily 1: Gift of Incomparable Strength</p><p></p><p>ITEMS</p><p>Scale Armor, Adventurer's Kit, Holy Symbol, Fullblade, Pelor's Sun Blessing (level 3)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p>Though the generic Divinity from AD&D has a lot of flavor in common with Pelor I should probably come up with something more specific.</p><p></p><p>Perhaps This Idea Champion of the Light's Blessing </p><p></p><p>property -> Aura of Protection From Dark Forces: An Aura such that you and adjacent allies gain 2 points of armor class and +2 saving throw against attacks from creatures vulnerable to Radiant. </p><p></p><p>property -> +3 item Bonus on insight and perception checks vs creatures vulnerable to radiant.</p><p></p><p>Daily Lay on Hands as minor action you may spend a healing surge to heal an adjacent ally an amount equal to their healing surge value + your Cha bonus.</p><p></p><p>This is probably too much but so maybe is Pelor's Sun Blessing</p><p></p><p> </p><p>If you are fighting forces of Darkness stay close to this Paladin err Fighter/Cleric.</p><p></p><p>edit: Also the champion of the light visibly glows to the forces of darkness he is protected against.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7300573, member: 82504"] [b]Champion of the Light Alternative AD&D Paladin[/b] An alternate option which might get us a step further on the AD&D Paladin is hybriding a fighter and cleric which is kind of what many of us thought the paladin since forever ... the main issue would be a desire to mechanically build this as a Strength Wisdom really starts to scream... but to an extent you may be able to avoid that the advantage would be ofcourse having some undead "turning" tools and healing out of the box. Interestingly the Fighter Feat -- Sideways defense which grants adjacent allies protection +1 to all saving throws vs a enemy you mark might be flavored as a sort of aura of protection. Another Feat that might be valuable which provides boosted +2 to all saving throws when out of action points could be the human specific stubborn survival (this would encourage the character to spend those action points now). The Paladin was a human specific class and using human specific powers is basically a thumbs up for this design :) ====== Created Using Wizards of the Coast D&D Character Builder ====== level 1 Human, Cleric|Fighter Hybrid Cleric: Battle Cleric's Lore Level 1 Callidyrr Dragoon Feature: Callidyrr Dragoon Fullblade Hybrid Talent: Channel Divinity (Hybrid Cleric) Human Power Selection: Bonus At-Will Power Background: Crusading Zealot (Crusading Zealot Benefit) FINAL ABILITY SCORES Str 18, Con 10, Dex 10, Int 9, Wis 13, Cha 16. STARTING ABILITY SCORES Str 16, Con 10, Dex 10, Int 9, Wis 13, Cha 16. AC: 19 Fort: 16 Reflex: 11 Will: 15 HP: 23 Surges: 8 Surge Value: 5 TRAINED SKILLS Diplomacy +8, Religion +4, Heal +6, Insight +6, Athletics +9 UNTRAINED SKILLS Acrobatics, Arcana -1, Bluff +3, Dungeoneering +1, Endurance, History -1, Intimidate +3, Nature +1, Perception +1, Stealth, Streetwise +3, Thievery FEATS Human: Hybrid Talent Level 1: Mark of Healing Callidyrr Dragoon Feat:Mounted Combat POWERS Bonus At-Will Power: Reaping Strike Channel Divinity (Hybrid Cleric): Turn Undead Hybrid at-will 1: Brash Strike Hybrid at-will 1: Recovery Strike Hybrid encounter 1: Hack and Hew Hybrid daily 1: Gift of Incomparable Strength ITEMS Scale Armor, Adventurer's Kit, Holy Symbol, Fullblade, Pelor's Sun Blessing (level 3) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Though the generic Divinity from AD&D has a lot of flavor in common with Pelor I should probably come up with something more specific. Perhaps This Idea Champion of the Light's Blessing property -> Aura of Protection From Dark Forces: An Aura such that you and adjacent allies gain 2 points of armor class and +2 saving throw against attacks from creatures vulnerable to Radiant. property -> +3 item Bonus on insight and perception checks vs creatures vulnerable to radiant. Daily Lay on Hands as minor action you may spend a healing surge to heal an adjacent ally an amount equal to their healing surge value + your Cha bonus. This is probably too much but so maybe is Pelor's Sun Blessing If you are fighting forces of Darkness stay close to this Paladin err Fighter/Cleric. edit: Also the champion of the light visibly glows to the forces of darkness he is protected against. [/QUOTE]
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