Quartz
Hero
How would allowing many more spells to be cast as Rituals affect the game? In particular I'm looking at spells like Raise Dead, Reincarnate, and the like but really any spell that doesn't have to be hurried, like Scrying.
I'm thinking the Gray Mouser in the case of arcane magic, and paladins for divine magic.
I'm thinking the Gray Mouser in the case of arcane magic, and paladins for divine magic.