Good Evening,
Every other week it seems, there is another Relics & Rituals, or Spells & Magic, or Book of Eldritch Might released... And that's great for your wizards, clerics, druids, etc. But what about those classes that aren't covered in the PHB?
Case in point: I'm playing a shaman (Oriental Adventures version, slightly modified) in an upcoming campaign, and I'm wondering how to expand the class spell list in a way which is both balanced and appropriate, using these other delicious sources. How do you go about doing this? Better yet, has someone already done something like this for me?
I'm kind of leaning towards just adding new spells that are additions to both the cleric and druid lists, or those that deal specifically with spirits, but as I can't really decipher the methodology behind the Shaman's original class spell list* its kind of slow going. Any suggestions would be greatly appreciated.
*Rant: OA Shaman spell list oddities
-They get Bull's Strength but not Endurance? This really hurts, as they only get d6 for hit points and Will as their only good save.
-They get an animal companion as a class ability but can't cast any of the Magic Fang spells??!!!
-They get Endure Elements as a 1st, and Protection from Elements as a 3rd, but not Resist Elements as a 2nd? Hhmmm...
Every other week it seems, there is another Relics & Rituals, or Spells & Magic, or Book of Eldritch Might released... And that's great for your wizards, clerics, druids, etc. But what about those classes that aren't covered in the PHB?
Case in point: I'm playing a shaman (Oriental Adventures version, slightly modified) in an upcoming campaign, and I'm wondering how to expand the class spell list in a way which is both balanced and appropriate, using these other delicious sources. How do you go about doing this? Better yet, has someone already done something like this for me?
I'm kind of leaning towards just adding new spells that are additions to both the cleric and druid lists, or those that deal specifically with spirits, but as I can't really decipher the methodology behind the Shaman's original class spell list* its kind of slow going. Any suggestions would be greatly appreciated.
*Rant: OA Shaman spell list oddities
-They get Bull's Strength but not Endurance? This really hurts, as they only get d6 for hit points and Will as their only good save.
-They get an animal companion as a class ability but can't cast any of the Magic Fang spells??!!!
-They get Endure Elements as a 1st, and Protection from Elements as a 3rd, but not Resist Elements as a 2nd? Hhmmm...