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General Tabletop Discussion
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Expectations for Patch 9?
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<blockquote data-quote="Neonchameleon" data-source="post: 9155192" data-attributes="member: 87792"><p>From Playtest Packet 6:</p><ul> <li data-xf-list-type="ul">Bard: Done. I agree with you that we should look at the spell list. Especially what bard baseline/cantrip damage <em>should</em> be given True Strike rivals firebolt.</li> <li data-xf-list-type="ul">Cleric: Probably done.</li> <li data-xf-list-type="ul">Druid: In. Wild Shape and Moon need another go</li> <li data-xf-list-type="ul">Monk: In</li> <li data-xf-list-type="ul">Paladin: Mostly done. I don't know that they've settled on the model for Smites. (I'm hoping class feature that opens up)</li> <li data-xf-list-type="ul">Ranger: Done.</li> <li data-xf-list-type="ul">Rogue: Done. Scaling issues in mid-late tier 3. <em>Vex</em> is such a huge gift.</li> </ul><p>From Playtest Packet 7:</p><ul> <li data-xf-list-type="ul">Barbarian: Not satisfied (but getting there) - martial scaling issues. But I don't think they care that martials fail at tier 3-4.</li> <li data-xf-list-type="ul">Fighter: what is a Tier 4 fighter? Brawler 100% needs a rework or to be replaced with something that's a least vaguely functional.</li> <li data-xf-list-type="ul">Sorcerer: I want to see the feedback on Wild and Draconic - and to give both groups an expanded spell list.</li> <li data-xf-list-type="ul">Warlock: Almost done - and the slight nerfs to Pact of the Blade can be handled internally. That's just math balancing. I'd rather see them be more adventurous in pact magic recovery - but they've definitely polished it significantly.</li> <li data-xf-list-type="ul">Wizard: Ehhh. I think it's done.</li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9155192, member: 87792"] From Playtest Packet 6: [LIST] [*]Bard: Done. I agree with you that we should look at the spell list. Especially what bard baseline/cantrip damage [I]should[/I] be given True Strike rivals firebolt. [*]Cleric: Probably done. [*]Druid: In. Wild Shape and Moon need another go [*]Monk: In [*]Paladin: Mostly done. I don't know that they've settled on the model for Smites. (I'm hoping class feature that opens up) [*]Ranger: Done. [*]Rogue: Done. Scaling issues in mid-late tier 3. [I]Vex[/I] is such a huge gift. [/LIST] From Playtest Packet 7: [LIST] [*]Barbarian: Not satisfied (but getting there) - martial scaling issues. But I don't think they care that martials fail at tier 3-4. [*]Fighter: what is a Tier 4 fighter? Brawler 100% needs a rework or to be replaced with something that's a least vaguely functional. [*]Sorcerer: I want to see the feedback on Wild and Draconic - and to give both groups an expanded spell list. [*]Warlock: Almost done - and the slight nerfs to Pact of the Blade can be handled internally. That's just math balancing. I'd rather see them be more adventurous in pact magic recovery - but they've definitely polished it significantly. [*]Wizard: Ehhh. I think it's done. [/LIST] [/QUOTE]
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