GoodKingJayIII
First Post
I don't own the book so I'm not too familiar with the rules. What is it about stunning that makes it so terrible? It must be more than its availability (because virtually every gun seems to have the capability)
GoodKingJayIII said:I don't own the book so I'm not too familiar with the rules. What is it about stunning that makes it so terrible? It must be more than its availability (because virtually every gun seems to have the capability)
Of course, in all my years and many, many games, I've never seen that tactic used. Its been TALKED about, but I find that the players themselves attempt to keep the Star Wars feel almost more than I do as a GM. Sure, they'll use the stun setting to down an enemy for a few rounds if they're outnumbered, but I've never seen it used as a tactic to get some easy kills.humble minion said:The big problem with the Stun rules is that they bypass the 'hero factor' that VP give you almost completely, and when taken to their logical end by players they lead to orgies of stun-grenade hurling and full-auto stun fire, followed by bouts of very un-Star Warsy helpless-enemy-throat-slitting. When the most efficient way to take down a powerful enemy is with nominally non-lethal weaponry, something is very fishy.
I long ago house-ruled 'subdual' damage into Star Wars, and cut the Fort save against stun fire out completely. There are a few other alternatives in the errata/FAQ file from what i remember too.
Ankh-Morpork Guard said:Though maybe I've just hand far too many good players.
You should know I believe in the tactic of mutually assured destruction. Try that on my NPCs and you'll find they get smart.Brother Shatterstone said:We shall see... We shall see.
Ankh-Morpork Guard said:You should know I believe in the tactic of mutually assured destruction. Try that on my NPCs and you'll find they get smart.