Voadam
Legend
Anybody have experience using the magic recharge variant from WotC's Unearthed Arcana? ( www.d20srd.org under the variant rules).
I have not used them but they look pretty good.
The plus sides for me:
1 spell resources are basicly per encounter instead of per day.
2 group can heal up fully in between combats even with only cure minor.
3 Casters can use their magic without as much fear of expending their resources and being left useless and vulnerable.
4 Can cast some buffs on one person enough to make them constant instead of having to guess when the combat comes.
Downsides:
1 Extra die rolling for recharge time.
2 Easier to run out of spells in combat waiting for spell levels to recharge leaving spellcasters without being able to do magic.
3 Extra tracking in combat to watch for recharge time, seems like it would be cumbersome.
I have not used them but they look pretty good.
The plus sides for me:
1 spell resources are basicly per encounter instead of per day.
2 group can heal up fully in between combats even with only cure minor.
3 Casters can use their magic without as much fear of expending their resources and being left useless and vulnerable.
4 Can cast some buffs on one person enough to make them constant instead of having to guess when the combat comes.
Downsides:
1 Extra die rolling for recharge time.
2 Easier to run out of spells in combat waiting for spell levels to recharge leaving spellcasters without being able to do magic.
3 Extra tracking in combat to watch for recharge time, seems like it would be cumbersome.