I'm in a Forgotten Realms game currently and our GM is running us through the Demonweb Pits module. We're high level (15-18), so the GM has made some modifications to make the fights challenging. In that module, we've encountered two Weapons of Legacy thus far. One of them is the black bow. I have an archer character, so at first I thought "Great"...until I realized just how many penalties there would be, and for a few abilities that are very situational and might not get used often. By the time he gets to 20th level, he would have to sacrifice 16hp, -6 to all saves, and a -3 to attack bonuses? All this for a +4 bow (which he already has). Some of the abilities it grants are nice, but I wouldn't have him use that weapon if the cost was ONLY to saving throws, considering it would reduce all of them by 6, much less the attack bonus and hit point loss. I don't think these weapons are "balanced" at all...I haven't seen a single one where the cost is a worthwhile trade-off for the benefit. Interesting idea, but horrible execution.