This is my thoughts on an Expert class for the PC and based off my tinkering and some thoughts someone posted about a single "basic class" for d20 Modern.
It has been updated based on feedback from this forum.
Thoughts? Is it balance? Will it play fairly with the other classes?
Version 0.2
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Construct your character at level 1. Distrubute 20+d8 Class Points (CP) between Base Attack Bonus, Class Abilities, Class Skills, Hit Dice, Saves, Skill Points, and Weapon and Armor Proficiency.
BASE ATTACK BONUS
CP . Attack
0 . as Wizard
2 . as Rogue
4 . as Fighter
CLASS ABILITIES
CP . Feats
0 . At every 6th level, characters will recieve a Bonus Feat.
2 . At every 4th level, characters will recieve a Bonus Feat.
4 . At every 3rd level, characters will recieve a Bonus Feat.
8 . At every 2nd level, characters will recieve a Bonus Feat.
CLASS SKILLS
CP . Skills
0 . Choose any six (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills.
1 . Choose any ten (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills.
2 . Choose any fourteen (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills.
4 . Choose any twenty (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills.
1 . Select any exclusive skill as a class exclusive skill.
HIT DICE
CP . Hit Dice
0 . d4
1 . d6
2 . d8
3 . d10
4 . d12
SAVES
CP . Save Type
0 . Poor save
2 . Good save
SKILL POINTS
CP . Skills
0 . (2 + Int mod) at level 1, 2+ Int mod at each additional level
2 . (4 + Int mod) at level 1, 4+ Int mod at each additional level
4 . (6 + Int mod) at level 1, 6+ Int mod at each additional level
8 . (8 + Int mod) at level 1, 8+ Int mod at each additional level
SPELL ABILITY
CP . Ability
0 . Cannot cast spells
1 . Limited divine spell selection at 4th level, max 4th level spells (Paladin, Ranger)
2 . Limited arcane spell selection at 4th level, max 4th level spells (Ranger progression)
3 . Limited arcane spell selection, max 6th level spells (Bard)
5 . Full divine spell selection (Druid)
5 . Full divine spell selection (Cleric)
6 . Full arcane spell selection, max 6th level spells (Wizard w/Bard progression)
8 . Full arcane spell selection, max 6th level spells (Sorcerer w/Bard progression)
12 . Full arcane spell selection (Wizard) [not available for selection]
14 . Full arcane spell selection (Sorcerer) [not available for selection]
2 . Divine domains
4 . Magical familiar
WEAPON AND ARMOR PROFICIENCY
CP . Hit Dice
1 . Choose up to any four weapons.
1 . Choose up to any four armors.
3 . Simple Weapon proficiency.
8 . Simple and Martial Weapon proficiencies.
2 . Light Armor, Medium Armor, Heavy Armor or Shields proficiency.
-1 . Limited armor selection, i.e. no metal armor.
Class Abilities: The character may select from any feat that is not an Item Creation or Metamagic feat plus any of the following: Evasion, Fast Movement, Favored Enemy, Rage, Trackless Step, Traps, Uncanny Dodge (flat-footed), Uncanny Dodge (non-flank), Woodland Stride
Testing:
Barbarian: ATTACK: 4, CLASS SKILLS: 1, HIT DICE: 4, SAVES: 2, SKILL POINTS: 2, SPELLS: 0, WEAPONS: 8, ARMOR: 6, TOTAL: 27
Bard: ATTACK: 2, CLASS SKILLS: 4(1 + 3 exclusive), HIT DICE: 1, SAVES: 4, SKILL POINTS: 2, SPELLS: 3, WEAPONS: 4, ARMOR: 6, TOTAL: 27
Cleric: ATTACK: 2, CLASS SKILLS: 2(1 + 1 exclusive), HIT DICE: 2, SAVES: 4, SKILL POINTS: 0, SPELLS: 7, WEAPONS: 3, ARMOR: 8, TOTAL: 28
Druid: ATTACK: 2, CLASS SKILLS: 4(2 + 2 exclusive), HIT DICE: 2, SAVES: 4, SKILL POINTS: 0, SPELLS: 5, WEAPONS: 3, ARMOR: 3(6 - 1 limited selection), TOTAL: 25
Fighter: ATTACK: 4, CLASS SKILLS: 0, HIT DICE: 3, SAVES: 2, SKILL POINTS: 0, SPELLS: 0, WEAPONS: 8, ARMOR: 8, TOTAL: 25
Paladin: ATTACK: 4, CLASS SKILLS: 1, HIT DICE: 3, SAVES: 2, SKILL POINTS: 0, SPELLS: 1, WEAPONS: 8, ARMOR: 8, TOTAL: 27
Ranger: ATTACK: 4, CLASS SKILLS: 4(3 + 1 exclusive), HIT DICE: 2, SAVES: 2, SKILL POINTS: 2, SPELLS: 1, WEAPONS: 8, ARMOR: 6, TOTAL: 29
Rogue: ATTACK: 2, CLASS SKILLS: 7(4 + 3 exclusive), HIT DICE: 1, SAVES: 2, SKILL POINTS: 8, SPELLS: 0, WEAPONS: 3, ARMOR: 2, TOTAL: 25
Sorcerer: ATTACK: 0, CLASS SKILLS: 3(2 + 1 exclusive), HIT DICE: 0, SAVES: 2, SKILL POINTS: 0, SPELLS: 18, WEAPONS: 2, ARMOR: 0, TOTAL: 25
Wizard: ATTACK: 0, CLASS SKILLS: 3(2 + 1 exclusive), HIT DICE: 0, SAVES: 2, SKILL POINTS: 0, SPELLS: 16, WEAPONS: 1, ARMOR: 0, TOTAL: 22
Average: (27+27+28+25+25+27+29+25+25+22)/10 = 25.9 CP
It has been updated based on feedback from this forum.
Thoughts? Is it balance? Will it play fairly with the other classes?
Version 0.2
-------------
Construct your character at level 1. Distrubute 20+d8 Class Points (CP) between Base Attack Bonus, Class Abilities, Class Skills, Hit Dice, Saves, Skill Points, and Weapon and Armor Proficiency.
BASE ATTACK BONUS
CP . Attack
0 . as Wizard
2 . as Rogue
4 . as Fighter
CLASS ABILITIES
CP . Feats
0 . At every 6th level, characters will recieve a Bonus Feat.
2 . At every 4th level, characters will recieve a Bonus Feat.
4 . At every 3rd level, characters will recieve a Bonus Feat.
8 . At every 2nd level, characters will recieve a Bonus Feat.
CLASS SKILLS
CP . Skills
0 . Choose any six (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills.
1 . Choose any ten (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills.
2 . Choose any fourteen (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills.
4 . Choose any twenty (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills.
1 . Select any exclusive skill as a class exclusive skill.
HIT DICE
CP . Hit Dice
0 . d4
1 . d6
2 . d8
3 . d10
4 . d12
SAVES
CP . Save Type
0 . Poor save
2 . Good save
SKILL POINTS
CP . Skills
0 . (2 + Int mod) at level 1, 2+ Int mod at each additional level
2 . (4 + Int mod) at level 1, 4+ Int mod at each additional level
4 . (6 + Int mod) at level 1, 6+ Int mod at each additional level
8 . (8 + Int mod) at level 1, 8+ Int mod at each additional level
SPELL ABILITY
CP . Ability
0 . Cannot cast spells
1 . Limited divine spell selection at 4th level, max 4th level spells (Paladin, Ranger)
2 . Limited arcane spell selection at 4th level, max 4th level spells (Ranger progression)
3 . Limited arcane spell selection, max 6th level spells (Bard)
5 . Full divine spell selection (Druid)
5 . Full divine spell selection (Cleric)
6 . Full arcane spell selection, max 6th level spells (Wizard w/Bard progression)
8 . Full arcane spell selection, max 6th level spells (Sorcerer w/Bard progression)
12 . Full arcane spell selection (Wizard) [not available for selection]
14 . Full arcane spell selection (Sorcerer) [not available for selection]
2 . Divine domains
4 . Magical familiar
WEAPON AND ARMOR PROFICIENCY
CP . Hit Dice
1 . Choose up to any four weapons.
1 . Choose up to any four armors.
3 . Simple Weapon proficiency.
8 . Simple and Martial Weapon proficiencies.
2 . Light Armor, Medium Armor, Heavy Armor or Shields proficiency.
-1 . Limited armor selection, i.e. no metal armor.
Class Abilities: The character may select from any feat that is not an Item Creation or Metamagic feat plus any of the following: Evasion, Fast Movement, Favored Enemy, Rage, Trackless Step, Traps, Uncanny Dodge (flat-footed), Uncanny Dodge (non-flank), Woodland Stride
Testing:
Barbarian: ATTACK: 4, CLASS SKILLS: 1, HIT DICE: 4, SAVES: 2, SKILL POINTS: 2, SPELLS: 0, WEAPONS: 8, ARMOR: 6, TOTAL: 27
Bard: ATTACK: 2, CLASS SKILLS: 4(1 + 3 exclusive), HIT DICE: 1, SAVES: 4, SKILL POINTS: 2, SPELLS: 3, WEAPONS: 4, ARMOR: 6, TOTAL: 27
Cleric: ATTACK: 2, CLASS SKILLS: 2(1 + 1 exclusive), HIT DICE: 2, SAVES: 4, SKILL POINTS: 0, SPELLS: 7, WEAPONS: 3, ARMOR: 8, TOTAL: 28
Druid: ATTACK: 2, CLASS SKILLS: 4(2 + 2 exclusive), HIT DICE: 2, SAVES: 4, SKILL POINTS: 0, SPELLS: 5, WEAPONS: 3, ARMOR: 3(6 - 1 limited selection), TOTAL: 25
Fighter: ATTACK: 4, CLASS SKILLS: 0, HIT DICE: 3, SAVES: 2, SKILL POINTS: 0, SPELLS: 0, WEAPONS: 8, ARMOR: 8, TOTAL: 25
Paladin: ATTACK: 4, CLASS SKILLS: 1, HIT DICE: 3, SAVES: 2, SKILL POINTS: 0, SPELLS: 1, WEAPONS: 8, ARMOR: 8, TOTAL: 27
Ranger: ATTACK: 4, CLASS SKILLS: 4(3 + 1 exclusive), HIT DICE: 2, SAVES: 2, SKILL POINTS: 2, SPELLS: 1, WEAPONS: 8, ARMOR: 6, TOTAL: 29
Rogue: ATTACK: 2, CLASS SKILLS: 7(4 + 3 exclusive), HIT DICE: 1, SAVES: 2, SKILL POINTS: 8, SPELLS: 0, WEAPONS: 3, ARMOR: 2, TOTAL: 25
Sorcerer: ATTACK: 0, CLASS SKILLS: 3(2 + 1 exclusive), HIT DICE: 0, SAVES: 2, SKILL POINTS: 0, SPELLS: 18, WEAPONS: 2, ARMOR: 0, TOTAL: 25
Wizard: ATTACK: 0, CLASS SKILLS: 3(2 + 1 exclusive), HIT DICE: 0, SAVES: 2, SKILL POINTS: 0, SPELLS: 16, WEAPONS: 1, ARMOR: 0, TOTAL: 22
Average: (27+27+28+25+25+27+29+25+25+22)/10 = 25.9 CP
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