Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Explain to me again, how we know the Earth to be banana shaped.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knasser" data-source="post: 6995672" data-attributes="member: 65151"><p>As I said earlier, it's about internal consistency, not adherence to the real world. You can introduce anything to the setting you want. But to engage the players, you need to consider how it affects the rest of the setting. Bad writing is bad writing, whether that is inconsistent characterisation of an NPC or not forseeing the consequences of what you decided to introduce or take away. You have to anticipate the problems you create - that's what this thread is for. So KRusslB's idea about the sun extinguishing itself on the same mountain every night is bad if he wants seasons but neglects to think of a reason why they'd still exist, but great if he anticipates it and comes up with a story about the four elemental kings and the players find remnants of their ancient war.</p><p></p><p>Physics does NOT preclude magic. Any more than it precludes me picking up a book. A book levitating into the air with nothing acting on it violates the physics we know. Me exerting force on it to lift it, does not. One can add magic to a setting with realistic physics without everything instantly breaking. Magic can supply the force to make the book levitate. Excess energy from a falling druid turning into a bear but maintaining the same speed? Magic supplied that energy and Newtonian physics remains inviolate. Now if you want to say that there is no real world explanation for magic, that is fine. But adding more exceptions does not break general rules.</p><p></p><p>Also, I take issue with your comments about "no action at a distance". Entangled electrons beg to differ. And magnets? How do <em>they</em> work? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="knasser, post: 6995672, member: 65151"] As I said earlier, it's about internal consistency, not adherence to the real world. You can introduce anything to the setting you want. But to engage the players, you need to consider how it affects the rest of the setting. Bad writing is bad writing, whether that is inconsistent characterisation of an NPC or not forseeing the consequences of what you decided to introduce or take away. You have to anticipate the problems you create - that's what this thread is for. So KRusslB's idea about the sun extinguishing itself on the same mountain every night is bad if he wants seasons but neglects to think of a reason why they'd still exist, but great if he anticipates it and comes up with a story about the four elemental kings and the players find remnants of their ancient war. Physics does NOT preclude magic. Any more than it precludes me picking up a book. A book levitating into the air with nothing acting on it violates the physics we know. Me exerting force on it to lift it, does not. One can add magic to a setting with realistic physics without everything instantly breaking. Magic can supply the force to make the book levitate. Excess energy from a falling druid turning into a bear but maintaining the same speed? Magic supplied that energy and Newtonian physics remains inviolate. Now if you want to say that there is no real world explanation for magic, that is fine. But adding more exceptions does not break general rules. Also, I take issue with your comments about "no action at a distance". Entangled electrons beg to differ. And magnets? How do [I]they[/I] work? ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Explain to me again, how we know the Earth to be banana shaped.
Top