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Explain to me again, how we know the Earth to be banana shaped.
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<blockquote data-quote="knasser" data-source="post: 6997908" data-attributes="member: 65151"><p>See now THAT is exactly the sort of thing a DM needs to catch before their players do. If you had the Sun (which also orbits a central axis) on a slight axial tilt to the world's own, then you could get the effect of the Sun being higher and lower in the sky at different points of the year. But I assumed in Caliban's example that the people were living on the outer face of the ring and you seem to have them on the inner face. I like them on the outer face then you have can have some central point in the middle that everything is drawn to so that if you go off the North or South edge, you fall towards it. Not sure what could be at the exact centre of everything but I'm provisionally going to say "The Abyss". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>EDIT: I should have read further...</p><p></p><p></p><p></p><p></p><p>So now I get why the assumption is that people lived on the inside of the ring - because there was also the assumption that the Sun is in the centre. An assumption which I did not share. Hmmm. I like the idea of the Sun on the outside. If you combine it with the axial tilt though, you lose the "eternal darkness" part. On the plus side, you could - depending on how extreme that axial tilt was and how wide the world was (Ha! Brings new meaning to the term "the whole, wide world.") get gradiations of the "underdark". I.e. there would be two regions at the North and the South that got periods of light but as you crept closer to the meridian you'd approach regions of perma-darkness. Which could be great for DMs making up ecosystems of monsters and kingdoms. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The big question is then how thick the world is. Can you climb over the "top" to reach the other side? If so what is on the surface of the edge? Or maybe more exciting would be if you descended tunnels until you came out of the other side.</p><p></p><p><strong>Woah! Imagine if you were a player in a game and you didn't know the cosmology and your DM sprung that on you - descending ever deeper into the Underdark, until you saw some the dim, purple light of dawn and emerged from some cave onto the otherside of the world! Mind-blowing. Somebody has to do this to their group.!</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>I like the Spontaneous Generation reference. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> All of this is good. I think the key thing is internal consistency. Good fiction can play with any sorts of rules so long as it's internally consistent about it. We've all condemned some film or book for selectively using some power or conceit when it's useful to the plot and then conveniently forgetting someone can do something when it would spoil their cool idea. The dangerous ones, are the ones that seem simple, ime. The above are some good examples. They remind me of that scene in the movie <em>Rosencrantz and Guildenstern are Dead</em> where Gary Oldman playing Rosencrantz (or possibly Guildenstern) standing on a balcony pulls out a cricket ball and a feather and announces "Now you would imagine that these two objects would fall at a different speed..." and proceeds to drop them to the tennis court below. "...and you'd be absolutely right." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="knasser, post: 6997908, member: 65151"] See now THAT is exactly the sort of thing a DM needs to catch before their players do. If you had the Sun (which also orbits a central axis) on a slight axial tilt to the world's own, then you could get the effect of the Sun being higher and lower in the sky at different points of the year. But I assumed in Caliban's example that the people were living on the outer face of the ring and you seem to have them on the inner face. I like them on the outer face then you have can have some central point in the middle that everything is drawn to so that if you go off the North or South edge, you fall towards it. Not sure what could be at the exact centre of everything but I'm provisionally going to say "The Abyss". :) EDIT: I should have read further... So now I get why the assumption is that people lived on the inside of the ring - because there was also the assumption that the Sun is in the centre. An assumption which I did not share. Hmmm. I like the idea of the Sun on the outside. If you combine it with the axial tilt though, you lose the "eternal darkness" part. On the plus side, you could - depending on how extreme that axial tilt was and how wide the world was (Ha! Brings new meaning to the term "the whole, wide world.") get gradiations of the "underdark". I.e. there would be two regions at the North and the South that got periods of light but as you crept closer to the meridian you'd approach regions of perma-darkness. Which could be great for DMs making up ecosystems of monsters and kingdoms. :) The big question is then how thick the world is. Can you climb over the "top" to reach the other side? If so what is on the surface of the edge? Or maybe more exciting would be if you descended tunnels until you came out of the other side. [B]Woah! Imagine if you were a player in a game and you didn't know the cosmology and your DM sprung that on you - descending ever deeper into the Underdark, until you saw some the dim, purple light of dawn and emerged from some cave onto the otherside of the world! Mind-blowing. Somebody has to do this to their group.! [/B] I like the Spontaneous Generation reference. ;) All of this is good. I think the key thing is internal consistency. Good fiction can play with any sorts of rules so long as it's internally consistent about it. We've all condemned some film or book for selectively using some power or conceit when it's useful to the plot and then conveniently forgetting someone can do something when it would spoil their cool idea. The dangerous ones, are the ones that seem simple, ime. The above are some good examples. They remind me of that scene in the movie [I]Rosencrantz and Guildenstern are Dead[/I] where Gary Oldman playing Rosencrantz (or possibly Guildenstern) standing on a balcony pulls out a cricket ball and a feather and announces "Now you would imagine that these two objects would fall at a different speed..." and proceeds to drop them to the tennis court below. "...and you'd be absolutely right." :) [/QUOTE]
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