I'm looking for a way to have the characters take damage but not know how much exactly. So instead of
"You take 12 points of damage"
I'd like to say something more cinematic that would give the player an idea of how hurt they are without using numbers.
I'd still use hit points but the players would not know exactly how many hit points they have unless they or someone else does a heal check or something similar.
I'm thinking maybe a list of injuries based on damage done ala
20 - 30 pts = "You suffer a staggering would across your chest. Blood begins pouring down your body"
Or perhaps describing how injured they feel based on how many hit points they have left...
10% of Max Hit Points = "You are having difficulty standing and concentrating on combat as blood drips from your many wounds"
Anyone done something like this? I'm looking to build a list to help easy the difficulty of describing events off the cuff.
Thanks.
"You take 12 points of damage"
I'd like to say something more cinematic that would give the player an idea of how hurt they are without using numbers.
I'd still use hit points but the players would not know exactly how many hit points they have unless they or someone else does a heal check or something similar.
I'm thinking maybe a list of injuries based on damage done ala
20 - 30 pts = "You suffer a staggering would across your chest. Blood begins pouring down your body"
Or perhaps describing how injured they feel based on how many hit points they have left...
10% of Max Hit Points = "You are having difficulty standing and concentrating on combat as blood drips from your many wounds"
Anyone done something like this? I'm looking to build a list to help easy the difficulty of describing events off the cuff.
Thanks.
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