Hand of Graz'zt
First Post
I will soon be starting a new campaign and am in the middle of preparing the introductory handouts. As part of the handout I want to give my players some extra reasons for why you would want to play a certain class.
The types of things I am talking about is those special little side quests and the like which are unique to the class: like cleansing evil shrines in the name of your deity for clerics; or tracking down the spellbook of a long dead archmage for wizards.
Any ideas for some of the classes I have missed would be greatly appreciated, if you have any suggestions for those classes I already have some ideas for, by all means let me have it.
Here is what I have so far:
For all martial classes there is knightly orders or schools of martial techniques. (I would like to have distinct ones for each of the martial classes though)
Cleric
Discover long lost relics of your faith, convert the shrines of evil powers to your deity and be rewarded, build a congregation, interact with your deity
Fighter
Ranger
Rogue
Paladin
This would be similar to the Cleric.
Warlock
Bend otherworldly creatures to your will, join covens of warlocks in rituals of dark power, perform tasks for those whose power you call upon and be rewarded
Warlord
Wizard
Uncover ancient spellbooks of great mages, endure tests of magic to join secret societies of the magi,
The types of things I am talking about is those special little side quests and the like which are unique to the class: like cleansing evil shrines in the name of your deity for clerics; or tracking down the spellbook of a long dead archmage for wizards.
Any ideas for some of the classes I have missed would be greatly appreciated, if you have any suggestions for those classes I already have some ideas for, by all means let me have it.
Here is what I have so far:
For all martial classes there is knightly orders or schools of martial techniques. (I would like to have distinct ones for each of the martial classes though)
Cleric
Discover long lost relics of your faith, convert the shrines of evil powers to your deity and be rewarded, build a congregation, interact with your deity
Fighter
Ranger
Rogue
Paladin
This would be similar to the Cleric.
Warlock
Bend otherworldly creatures to your will, join covens of warlocks in rituals of dark power, perform tasks for those whose power you call upon and be rewarded
Warlord
Wizard
Uncover ancient spellbooks of great mages, endure tests of magic to join secret societies of the magi,