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Extreme self-preservation
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<blockquote data-quote="Oofta" data-source="post: 7481506" data-attributes="member: 6801845"><p>For the rogue question, I rule that they have to put some effort into hiding. If the enemy is paying attention to a corridor and the rogue pops out they are seen. Hidden isn't magic and doesn't grant invisibility. On the other hand if the enemy is distracted and looking in a different direction it works, the first time. After that be expected to move to a different position.</p><p></p><p>As others have said, what about opp attacks? Maybe ya'll need party cohesion. If you want to force it, have a review of actions in combat by the supervisor when they return to base. If someone ran away, they don't get a share of the treasure.</p><p></p><p>I also have assassins or reinforcements come from behind on a pretty regular basis.</p><p></p><p>Or, of course, you could just get together and have a discussion around this. Even if it's a larger group I find it hard to believe you're the only one with the issue.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7481506, member: 6801845"] For the rogue question, I rule that they have to put some effort into hiding. If the enemy is paying attention to a corridor and the rogue pops out they are seen. Hidden isn't magic and doesn't grant invisibility. On the other hand if the enemy is distracted and looking in a different direction it works, the first time. After that be expected to move to a different position. As others have said, what about opp attacks? Maybe ya'll need party cohesion. If you want to force it, have a review of actions in combat by the supervisor when they return to base. If someone ran away, they don't get a share of the treasure. I also have assassins or reinforcements come from behind on a pretty regular basis. Or, of course, you could just get together and have a discussion around this. Even if it's a larger group I find it hard to believe you're the only one with the issue. [/QUOTE]
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