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Extreme self-preservation
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<blockquote data-quote="Coroc" data-source="post: 7482080" data-attributes="member: 6895991"><p>[MENTION=24254]Ymdar[/MENTION] This!</p><p></p><p>It is not terrible hard to construct dungeons in a way that if players stick to the rear they might at some encounter chose the difficult group of foes. Let the front assault be something hard but doable, but "scary" enough to cause that (imho absolutely calling out for alignment check) coward behavior. As soon as everybody is in position the rear side gets attacked by invisible medusas and beholders. This time if the brave front row routes, they will be covered by the petrified cowards blocking their pursuers.</p><p></p><p>Rinse and repeat if necessary, at some point the players will get it. Tbh this is ridiculous behavior which is only justified if there is some heavy roleplaying reason to do this. Someone simply being a coward will of course not get the best magic items. Do not allow group item distribution in such a case. The fighter in the front row e.g.finds a shiny magic sword and as soon as he touches it is attuned to him.</p><p></p><p>One thing coming to my mind reading the OPS though: Is it that the goal to get back to base camp alive after each session is causing the players to behave like that, or is it they just are egoistic?</p><p></p><p>What would happen if the players do not make it back in time? TPK?</p></blockquote><p></p>
[QUOTE="Coroc, post: 7482080, member: 6895991"] [MENTION=24254]Ymdar[/MENTION] This! It is not terrible hard to construct dungeons in a way that if players stick to the rear they might at some encounter chose the difficult group of foes. Let the front assault be something hard but doable, but "scary" enough to cause that (imho absolutely calling out for alignment check) coward behavior. As soon as everybody is in position the rear side gets attacked by invisible medusas and beholders. This time if the brave front row routes, they will be covered by the petrified cowards blocking their pursuers. Rinse and repeat if necessary, at some point the players will get it. Tbh this is ridiculous behavior which is only justified if there is some heavy roleplaying reason to do this. Someone simply being a coward will of course not get the best magic items. Do not allow group item distribution in such a case. The fighter in the front row e.g.finds a shiny magic sword and as soon as he touches it is attuned to him. One thing coming to my mind reading the OPS though: Is it that the goal to get back to base camp alive after each session is causing the players to behave like that, or is it they just are egoistic? What would happen if the players do not make it back in time? TPK? [/QUOTE]
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