Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Extreme self-preservation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 7482105" data-attributes="member: 58197"><p>I see it a little differently. Combat is fast-paced and chaotic. Combatants have a low-level sense of where their opponents are, but it's not like they have beholder eyes simultaneously tracking each enemy at all times. It's more of a gestalt awareness thing--as you dance sideways to dodge the fighter's sword coming at your head, you catch a glimpse of the monk circling behind you in your peripheral vision, and your brain puts "monk, behind me" on its mental map for the next few seconds.</p><p></p><p>If you don't see somebody for a little bit, however, your map goes stale. You can't keep staring at the place where they went out of sight, waiting for them to re-emerge; you're busy trying to not get killed by their friends! (Or you would be, if the friends weren't trying to hide behind each other.) When they pop out again, they get a momentary advantage. That's what the Hide action represents: You get behind cover and you wait a few seconds for the enemy to be distracted.</p><p></p><p>The rogue's special talent is to time this move when the enemy is already distracted. They have a knack for evading that gestalt awareness, which is why they don't have to burn an entire round hiding.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7482105, member: 58197"] I see it a little differently. Combat is fast-paced and chaotic. Combatants have a low-level sense of where their opponents are, but it's not like they have beholder eyes simultaneously tracking each enemy at all times. It's more of a gestalt awareness thing--as you dance sideways to dodge the fighter's sword coming at your head, you catch a glimpse of the monk circling behind you in your peripheral vision, and your brain puts "monk, behind me" on its mental map for the next few seconds. If you don't see somebody for a little bit, however, your map goes stale. You can't keep staring at the place where they went out of sight, waiting for them to re-emerge; you're busy trying to not get killed by their friends! (Or you would be, if the friends weren't trying to hide behind each other.) When they pop out again, they get a momentary advantage. That's what the Hide action represents: You get behind cover and you wait a few seconds for the enemy to be distracted. The rogue's special talent is to time this move when the enemy is already distracted. They have a knack for evading that gestalt awareness, which is why they don't have to burn an entire round hiding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Extreme self-preservation
Top