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Extreme self-preservation
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<blockquote data-quote="Dausuul" data-source="post: 7482164" data-attributes="member: 58197"><p>It's not that you pop out when you know the enemy is distracted; it's that you pop <em>in</em> when they're distracted, allowing you to "go off the grid" more efficiently than other PCs.</p><p></p><p>I'll freely admit that I am trying to make the "hide and snipe" tactic work as reliably as possible for rogues, even if it means slightly contorting the fiction. This is because:</p><p></p><ul> <li data-xf-list-type="ul">I want to encourage the use of terrain in combat.</li> <li data-xf-list-type="ul">I feel that this is how rogues are intended to work.</li> <li data-xf-list-type="ul">The DM's time and attention in combat are a very limited resource, so I'd rather have hard-and-fast rules that the player can handle independently.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 7482164, member: 58197"] It's not that you pop out when you know the enemy is distracted; it's that you pop [i]in[/i] when they're distracted, allowing you to "go off the grid" more efficiently than other PCs. I'll freely admit that I am trying to make the "hide and snipe" tactic work as reliably as possible for rogues, even if it means slightly contorting the fiction. This is because: [list][*]I want to encourage the use of terrain in combat. [*]I feel that this is how rogues are intended to work. [*]The DM's time and attention in combat are a very limited resource, so I'd rather have hard-and-fast rules that the player can handle independently.[/list] [/QUOTE]
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