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Extreme self-preservation
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<blockquote data-quote="smbakeresq" data-source="post: 7482191" data-attributes="member: 28301"><p>Agree except for the leveling down part. However, if you don't participate then you shouldn't get xp. I often divide the xp for an encounter into group size +1, and give the extra share to the MVP of the encounter. Since I give xp for non-combat encounters, this lets everyone be a hero at some point. Some examples from yesterday session with kids from the Hill Giant Steading of Chief Guh:</p><p></p><p>1. Monk was MVP by thinking of and executing stealthy approach to guard tower and FOB 3 of them to prevent them from ringing gong.</p><p>2. Life Cleric was MVP by preventing another PC from executing a bound prisoner (an evil act.)</p><p>3. Paladin with GW and GW feat and Giant Slaying weapon was MVP by absolutely bashing the living crap out of giants and giant types in the feast hall main combat and after killing chief telling the rest "Chief is dead you are free" having some less loyal types flee.</p><p></p><p>You learn less by sitting in the back row, that applies to D&D also.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7482191, member: 28301"] Agree except for the leveling down part. However, if you don't participate then you shouldn't get xp. I often divide the xp for an encounter into group size +1, and give the extra share to the MVP of the encounter. Since I give xp for non-combat encounters, this lets everyone be a hero at some point. Some examples from yesterday session with kids from the Hill Giant Steading of Chief Guh: 1. Monk was MVP by thinking of and executing stealthy approach to guard tower and FOB 3 of them to prevent them from ringing gong. 2. Life Cleric was MVP by preventing another PC from executing a bound prisoner (an evil act.) 3. Paladin with GW and GW feat and Giant Slaying weapon was MVP by absolutely bashing the living crap out of giants and giant types in the feast hall main combat and after killing chief telling the rest "Chief is dead you are free" having some less loyal types flee. You learn less by sitting in the back row, that applies to D&D also. [/QUOTE]
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