oliverhenshaw
First Post
I've recently had cause to create a Faerie template for a game world I co-DM and play in. I briefly considered the MotP's suggestion to use the Half-Celestial template, but it just didn't seem right for what I wanted.
Trying to work out how to do it, and looking for druidic spells to swap out fot the clerical spell-like abilities I sudenly realised that the H-Fs spell-like abilities were based on the Good domain, not the basic clerical spell list.
So, after some thought and some (most, by the end) input from a friend, the Seelie template was born. Being a Seelie, it has a mix of Trickery, Animal and Plant domains. A theoretical Unseelie template would maybe lose some Trickery in return for more Animal and something spiteful. So these abilities have been swapped out on a 1 for 1 basis, with what should be roughly equivalent power, and more flavour.
Anyway, here's a brief rundown (I hope vB code is forgiving):
Seelie Faerie
As Half-Celestial, except
Type changes to fey + outsider (due to status of faerie IMC. possible?)
Special attacks Faerie fire at will instead of light (dumb?)
Spell-like abilities:
ECL +2 provisionally
Abilities provisionally as Half-Celestial
* Modified from similar spell in MoF. Fast Healing 3 for 10 rds +1/2lvl
** I considered DR 5/non-wooden weapons but this works against spells too. I'm toying with blessed weapons dealing them double damage or negatating their regneration, because although they're good, they're not part of the world.
Critiques? Suggestions? All welcome.
Rants would be unpleasant
Trying to work out how to do it, and looking for druidic spells to swap out fot the clerical spell-like abilities I sudenly realised that the H-Fs spell-like abilities were based on the Good domain, not the basic clerical spell list.
So, after some thought and some (most, by the end) input from a friend, the Seelie template was born. Being a Seelie, it has a mix of Trickery, Animal and Plant domains. A theoretical Unseelie template would maybe lose some Trickery in return for more Animal and something spiteful. So these abilities have been swapped out on a 1 for 1 basis, with what should be roughly equivalent power, and more flavour.
Anyway, here's a brief rundown (I hope vB code is forgiving):
Seelie Faerie
As Half-Celestial, except
Type changes to fey + outsider (due to status of faerie IMC. possible?)
Special attacks Faerie fire at will instead of light (dumb?)
Spell-like abilities:
- 1-2 Change self 3/day, Entangle
- 3-4 Invisibility, Barkskin
- 5-6 Nondetection, Remedy Serious Wounds*
- 7-8 Confusion, Control Plants
- 9-10 Commune with nature
- 11-12 False Vision
- 13-14 Mislead, TBD (3/day?)
- 15-16 Screen
- 17-18 Polymorph any object
- 19-20 Time Stop (powerful? my friend insisted)
ECL +2 provisionally
Abilities provisionally as Half-Celestial
* Modified from similar spell in MoF. Fast Healing 3 for 10 rds +1/2lvl
** I considered DR 5/non-wooden weapons but this works against spells too. I'm toying with blessed weapons dealing them double damage or negatating their regneration, because although they're good, they're not part of the world.
Critiques? Suggestions? All welcome.
Rants would be unpleasant