I was tired of my old villany, save the world campaigns and decided to try something differnt this summer.
Instead of villany I focused on rivalry and instead of claer cut evil bad guy gonna end the world I focused on two sides fighting for what they thought was right. I wanted moral drama.
Well I got it, but I did not realive what this meant in D&D terms, which was specifly PC's arguing for long periods of time over what they should do. You see there was no claer right or wrong in this campaign, and I wanted all decisions to be tough. They turned up to be so tough that different PC's made completely different decisions. I had to run two adventures one week because the party had split up. Also there is little party unity since the group split up into two opposing ideals.
As for rivalry, how can you satify rivaly without eventualy getting invloved in combat. You can only wield your DM wand for so long until some gets hurt....or dies.
I don't fell specifics are all that important to understand this situation,bu thow can this be pulled off. My adventures aren't bad, but are jsut very demanding on my part since I have no idea what my pc's will think or do. My PC's have even started to fight with each other (all in character, I do have good players)! Any advice, comments. I think one problem may be just that all my players aren't that similar and don't have all that much experiance roleplaying with each other.
Instead of villany I focused on rivalry and instead of claer cut evil bad guy gonna end the world I focused on two sides fighting for what they thought was right. I wanted moral drama.
Well I got it, but I did not realive what this meant in D&D terms, which was specifly PC's arguing for long periods of time over what they should do. You see there was no claer right or wrong in this campaign, and I wanted all decisions to be tough. They turned up to be so tough that different PC's made completely different decisions. I had to run two adventures one week because the party had split up. Also there is little party unity since the group split up into two opposing ideals.
As for rivalry, how can you satify rivaly without eventualy getting invloved in combat. You can only wield your DM wand for so long until some gets hurt....or dies.
I don't fell specifics are all that important to understand this situation,bu thow can this be pulled off. My adventures aren't bad, but are jsut very demanding on my part since I have no idea what my pc's will think or do. My PC's have even started to fight with each other (all in character, I do have good players)! Any advice, comments. I think one problem may be just that all my players aren't that similar and don't have all that much experiance roleplaying with each other.