GHammy26
Explorer
Hi Guys,
I've read your ideas and I agree with you all that I will be having a chat with him about the route he is taking before I do anything. Just an FYI, I'm not mad at him in any way as I too am a cheeky bugger when it comes to being a player. I'm mad at myself for falling for it, so I'm in no way trying to punish him for my mistake.
It was one of the other players that told me that he should become fallen; and as the Paladins background was that he was thrown out of his temple by Onthar Frume due to disagreements over his leadership style. I thought it would be entertaining RP wise to see what would occur from him coming back to his old master disgraced, maybe see if he tries to become a better Paladin.
On a second note he plays the Paladin like a Rogue, RP wise and it states that he is Neutral Good on his sheet but he plays very Neutral. It's a very RP group and I think he'd enjoy the challenge of RP getting back into his god's favour and possibly the favour of his old master. The original Assassin's Creed comes to mind when I think of his possible progression having to start from the beginning rank wise in his old order and work his way back up...
This is his first campaign into D&D and I don't want to scare him off, but show him he can't just do what he wants either...
FYI I love warping the words in the contract idea, the patch of land made me laugh. They already have a treasured pet sheep they were given in lieu of payment for the quest they did before starting HotDQ. The ranger DESTROYED a drake that was eyeing it up for food... So a patch of land may also become a greatly treasured asset some how, probably get a statue built on it or something... I dunno, they are a creative group...
The bad reputation with other places is also a good idea as well due to him wanting to start a business.
Any ideas on how he could atone for his sins?
I've read your ideas and I agree with you all that I will be having a chat with him about the route he is taking before I do anything. Just an FYI, I'm not mad at him in any way as I too am a cheeky bugger when it comes to being a player. I'm mad at myself for falling for it, so I'm in no way trying to punish him for my mistake.
It was one of the other players that told me that he should become fallen; and as the Paladins background was that he was thrown out of his temple by Onthar Frume due to disagreements over his leadership style. I thought it would be entertaining RP wise to see what would occur from him coming back to his old master disgraced, maybe see if he tries to become a better Paladin.
On a second note he plays the Paladin like a Rogue, RP wise and it states that he is Neutral Good on his sheet but he plays very Neutral. It's a very RP group and I think he'd enjoy the challenge of RP getting back into his god's favour and possibly the favour of his old master. The original Assassin's Creed comes to mind when I think of his possible progression having to start from the beginning rank wise in his old order and work his way back up...
This is his first campaign into D&D and I don't want to scare him off, but show him he can't just do what he wants either...
FYI I love warping the words in the contract idea, the patch of land made me laugh. They already have a treasured pet sheep they were given in lieu of payment for the quest they did before starting HotDQ. The ranger DESTROYED a drake that was eyeing it up for food... So a patch of land may also become a greatly treasured asset some how, probably get a statue built on it or something... I dunno, they are a creative group...
The bad reputation with other places is also a good idea as well due to him wanting to start a business.
Any ideas on how he could atone for his sins?