OK, Here's what I've got so far. There's a couple feats from non-core sources that you may say no to(Please don't.), so I put where they're from and what they do for your approval.
Also, I wanted to ask you if I could use Deflect arrows while wielding a quarterstaff. It seems thematic for a monk-type, but technically you can't deflect while wielding a 2-handed weapon.
Character still under construction!
[sblock=Sir William Windwalker]
Sir William Windwalker
Human Male Monk1/Pal4/GrayGuard8
AL: LG HT: 6' WT: 190 Hair: Silver Eyes: Green Age: 24
STR: 22 (+6) [10 points + 2 lvl + 4 enhancement]
DEX: 16 (+3) [6 points + 2 enhancement]
CON: 10 (+0) [2 points]
INT: 10 (+0) [2 points]
WIS: 20 (+5) [8 points + 1 lvl + 4 enhancement]
CHA: 12 (+1) [2 points+ 2 Enhancement]
HP: ? (1d8+12d10)
AC: 27 (10 base + 3 dex + 5 Wis + 4 armour + 2 deflection + 2 Nat Armour)
(Touch: 20 Flat-footed: 23)
Movement: 40 (60 w/Divine Vigor)
Saves:
FORT: + 20 (12 base +0 con +5 Grace +1 resist)
REF: + 16 (5 base +3 dex +5 Grace +1 resist)
WILL: + 21 (8 base +5 wis +5 Grace +1 resist)
Init: +3
Bab: 12 Melee: +18 Ranged: +15 Grapple: + 22 Trip: +6
Attacks:
Unarmed : + 18/13/8, 1d6+6 damage.
Unarmed Flurry : +16/16/11/6, 1d6+6 damage
Staff : +19/14/9, 1d6+10 damage
Staff Flurry : 17/17/12/7, 1d6+7 damage
SMITE: +6 attack, +12 damage (Evil or Chaotic)
POWER ATTACK: -1 attack/+2 damage(staff)
Skills(Total/Ranks):[56 Points, max rank 16]
Knowledge(Religion)(+8/8), Sense Motive(+21/16), Bluff(+21/16), Jump(+16/5), Tumble(+10/5), Speak Language(4cc, Fiendish/Abyssal), 2 more points.
Feats[6]: Serenity*, Divine Vigor*, Extra Smiting*, Weapon Focus(Quarterstaff), Power Attack, 1 more(Deflect?)
* = feats from other books
Serenity = Dragon Compendium: Paladin uses WIs in place of Cha for Class abilities.
Divine Vigor = Complete Warrior: as a standard action, spend one turn undead attempt to increase base speed by 10 and
gain +2 temporary hp/lvl. Lasts 1 minute.
Extra Smiting = Complete Warrior: You gain 2 extra Smites/day.
Off-Hand Expert = Quintessential Fighter (Also Oriental Adventures under a different name): You add your full str bonus to
damage with your off-hand, instead of half.
Class Features:
MONK: Improved Grapple, Unarmed Strike(1d6), Monk AC bonus, Flurry of Blows,
PALADIN: Detect Evil, Divine Grace(+6), Lay on hands(72), Aura of Courage/good, Divine Health, Turn Undead(9/day),
Spellcasting, Smite Evil (5/day, +6 atk, +12 damage)
GRAYGUARD: Sacrament of Trust, Unbound Justice, Justice Blade(Can smite Chaos OR), Improved Spellcasting (1/2 lvl)
Debilitating Touch(use 5 points of Lay On Hands to cause target to be sickened for 5 rounds. DC 24 fort save)
Devastating Touch(Deal damage with Lay on hands.. 1 for 1. NON-Evil gets will save DC 24 to halve damage)
*note: I have 2 grayguard abilities left. LVL 9 is Justice Blade(ANY alignment), LVL 10 is Sacrament of True Faith.*
Spells (CL 4)
1st lvl(3/day): Cure Light WoundsX2, Lesser Restoration.
2nd lvl(2/day): Undetectable AlignmentX2(1 Cast every morning, 1 backup)
Languages: Common, Fiendish, Abyssal
Equipment: 110,000 GP
Belt of Strength +4 (35,500 GP)
Gloves of Dexterity + 2 (4,000)
Amulet of Wisdom + 4 (16,000)
Cloak of Cha+2/Resistance + 1 (5,500)
Ring of Sustenance (2,500)
Ring of Deflection + 2 (8,000)
Vest of Natural Armour + 2 (8,000)
Bracers of Armour + 4 (16,000)
Boots of Striding & Springing (5,500)
+1 Quarterstaff (2,300)
left: 4,700 GP
[/sblock]
[sblock=Background]
He was born William of Kalesh, Only son of Cormand, a minor lord of the deserts of Kalesh. His mother was killed when he was young, caught trying to smuggle him away from his father, though some say she is still alive in the dungeons, being tortured endlessly for daring to go against a Lord.
[sblock=Cormand info]
Cormand, fiendish a human from the abyss, and one of the consorts of the Succubus Lady Love seems to be deep under her sway, but perceptions can be deceptive. His domain, an area of deserts the size and shape of the Sahara is poor in souls but rich in ores, even of the rarest kind. Still, Kalesh is considered the weakest of the ordered domains and Cormand, lacking a reserve of soul-components to fuel his epic spells that comes close to most others of the spellcasting Lords is wise to ally himself closely to those who are stronger than himself. Because of his apparent poverty in Souls few demons follow him, but he holds great powers over the undead.
Of his two epic apprentices only Ilva remains, but her wereabouts are unknown.
[/sblock]
William's early life was spent being trained in the arts of warfare, so that he could take his fathers place one day. Though he showed minor skills in magic (A side=effect of his fathers fiendish heritage, and perhaps a proving of the rumours that his mother was a descendant of ancient dragons), his father disdained having a magic-user for his only son, wanting to raise a Warlord. And so he did, training William in the ways of the Black-Guard.
But William was NOT his fathers son, and kept feeling that something was wrong. Still, this was the only life he had ever known, and as such, could not conceive of anything better. Until he met HER.
She was everything he could ever want... Beautiful, smart, passionate.. and above all, kind (Not something one comes across often in this world). She was too good to be true, but she WAS true. And she was his, as much as he was hers. The two of them shared two years together and then she became pregnant. This was when Lord Cormand decided it had gone to far. He would not have his son taken by some common girl. Cormand stole their baby and had her drawn and quartered in front of William.
Thinking that both his love and his child were lost to him, William became withdrawn and cruel - Exactly what his father had hoped for. But when he found out that the child was still alive, a new hope sprang into his heart, and - renouncing his father and his evil ways - he stole the child back and fled his fathers land, taking shelther in one of the many monasteries
that dotted the lands. He stay there for a year, recovering and taking care of his child, learning to control his rage and his anger from the monks.
That is also where he was found by the Knights of Shadow, and approached by an old monk who told him that he could teach him how to get back at his father, and to help others like himself.. his mother.. his wife.. and to, maybe, one day, make the world a better place for his child. Agreeing, William took a new name.. Windwalker, and reluctantly left his child to be
raised by the monks, while he set out with the old man to train, and.. a year later.. He was given the rank and title of a Knight of Shadow, and released into the world, to help spread good however he could (without being captured or killed, preferably).
[sblock=Knights of Shadow]
The Knights of Shadow are an order of holy men who dedicate their lives to keeping Good people as seperated from the true darkness from the world as possible. They do this by placing their own souls and bodies between the innocents and the evil. As the Shadow stands between light and darkness, so do the Knights of Shadow. They are a secretive organization - Akin to a cult in more 'normal' worlds, that hide their members across the lands, to avoid discovery and eradication. They are one of the few (If not perhaps the last) organizations of Good left in the lands. To help avoid detection, many Knights of Shadow have given up the paladins traditional weaponry and armour and follow the Monk's path.[/sblock]
[sblock=Personality]
Sir Windwalker (William to his peers) is steadfastly dedicated to Good, whether it be through Acts of kindness, Eradication of Evil, or whatever. He is a firm believer in 'doing the right thing', even when it's not always the smart thing. (Though that does not, as some have wrongly guessed, stem from a lack of intelligence, merely a belief that if it's the right thing
to do, it's probably worth it).
William is not your standard 'stick up the rear' Holy Warrior, and is dedicated to the Spirit of law and Goodness rather than the specific innuendo's of it. As a Shadow Knight, he believes in the greater good, though not to the point of overwriting individual freedoms. There is a very fine line that must be walked between doing what you think is right for everyone, and taking away their freedom to decide that themselves.
The Knights of Shadow believe that by placing themselves closer to the darkness, they keep everyone else safer, and they do the things that the really good people shouldn't have to. Sometimes, if the knight is not pure enough, this can lead to a degradation of character, and some knights have been known to cross too far into the shadows, loosing themselves. It's tough to maintain your righteousness when you're constantly in contact with such
vileness, but William has managed to do so... Thus far.
[/sblock]
[/sblock]