I have long been bothered by the whack-a-mole nature of falling below zero HP in 5th edition for many of the same reasons that have been discussed on this forum for five years. Here's my question: has anyone tried a house rule to utilize the exhaustion mechanic? Here's an example I'm considering:
When you become conscious after falling to zero HP, you have five levels of Exhaustion. You may roll a Constitution saving throw at the end of each of your turns to remove a level of exhaustion until you only have one level of exhaustion more than the level of exhaustion you had before falling to zero HP. Finishing a long rest removes one level of exhaustion, provided that you also ingest some food and drink.
Please let me know your thoughts, and especially any experience you've had with this option.
When you become conscious after falling to zero HP, you have five levels of Exhaustion. You may roll a Constitution saving throw at the end of each of your turns to remove a level of exhaustion until you only have one level of exhaustion more than the level of exhaustion you had before falling to zero HP. Finishing a long rest removes one level of exhaustion, provided that you also ingest some food and drink.
Please let me know your thoughts, and especially any experience you've had with this option.
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