graylion
First Post
Other Stuff
OK now I am answering myself because I answered to quickly on gaze, fear and parlysis. I answered what the roll was not how to handle the effect. I still think in addition to the condition track we will need some other modifiers or descriptions like:
- Modified movement
Slow spell (condition track plus movement change)
Paralysis (movement 0 zero, condition track hugh negatives can the hero still slugishly push a last action?
Fear (no advancement, plus condition track hugh number, but still possible, etc)
Gaze (failed save oh crap, successful save minor condition track from looking away?
Anyway just rambling. Ok so I need to continue chewing on a few things.
Regards
graylion said:Remove negative levels and energy drain transforming it to condition track.
Fear vs. Will
Gaze vs. Reflex
Level loss, gone one of the least favorite items for all players and not a great mechanic (ok get out the pencil and reduce 1 level). use the level track and focus on its time span or persistance.
Paralysis vs. Fort
Spell resistance Hmm.... +5 vs saves or +3,+1,+1, I can say one thing I like removing and combine things like AC/Reflex but I maybe to attached to spell resistance. I need to chew on spell resistance a bit.
Regards
OK now I am answering myself because I answered to quickly on gaze, fear and parlysis. I answered what the roll was not how to handle the effect. I still think in addition to the condition track we will need some other modifiers or descriptions like:
- Modified movement
Slow spell (condition track plus movement change)
Paralysis (movement 0 zero, condition track hugh negatives can the hero still slugishly push a last action?
Fear (no advancement, plus condition track hugh number, but still possible, etc)
Gaze (failed save oh crap, successful save minor condition track from looking away?
Anyway just rambling. Ok so I need to continue chewing on a few things.
Regards