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Fantasy Concepts: An OGL Fantasy Saga Project

graylion

First Post
Other Stuff

graylion said:
Remove negative levels and energy drain transforming it to condition track.

Fear vs. Will

Gaze vs. Reflex

Level loss, gone one of the least favorite items for all players and not a great mechanic (ok get out the pencil and reduce 1 level). use the level track and focus on its time span or persistance.

Paralysis vs. Fort

Spell resistance Hmm.... +5 vs saves or +3,+1,+1, I can say one thing I like removing and combine things like AC/Reflex but I maybe to attached to spell resistance. I need to chew on spell resistance a bit.

Regards

OK now I am answering myself because I answered to quickly on gaze, fear and parlysis. I answered what the roll was not how to handle the effect. I still think in addition to the condition track we will need some other modifiers or descriptions like:

- Modified movement
Slow spell (condition track plus movement change)
Paralysis (movement 0 zero, condition track hugh negatives can the hero still slugishly push a last action?
Fear (no advancement, plus condition track hugh number, but still possible, etc)
Gaze (failed save oh crap, successful save minor condition track from looking away?

Anyway just rambling. Ok so I need to continue chewing on a few things.

Regards
 

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Flynn

First Post
Well, 4th Edition Developers have released an article on the "Core Mechanic" over on DnDInsider.com, and it separates out AC and Reflex Defenses, but otherwise looks like it's going to work like Saga. Oh, and no more flat-footed or touch ACs, so there's a step back to the old ways of doing things. I like it, and look forward to seeing how it might impact the game.

My current thoughts on Fantasy Concepts, however, are to stick with our original concept of a Fantasy Saga OGL product, and thus keep AC rolled into Reflex. First, it sticks to the original concept. Second, we don't have to retool the work we've already done.

What do you think, guys?

With Regards,
Flynn
 


resistor

First Post
I know I'm not the one who'd have to do the work making the change, but I think it deserves at least some consideration. While I am definitely a fan of the improvements in SWSE, one of the few bits that bothered me was how armor got divided between Ref and Fort defences. The proposed 4-defenses system would at least solve that problem.
 

graylion

First Post
Reflex Only No AC

Flynn said:
Well, 4th Edition Developers have released an article on the "Core Mechanic" over on DnDInsider.com, and it separates out AC and Reflex Defenses, but otherwise looks like it's going to work like Saga. Oh, and no more flat-footed or touch ACs, so there's a step back to the old ways of doing things. I like it, and look forward to seeing how it might impact the game.

My current thoughts on Fantasy Concepts, however, are to stick with our original concept of a Fantasy Saga OGL product, and thus keep AC rolled into Reflex. First, it sticks to the original concept. Second, we don't have to retool the work we've already done.

What do you think, guys?

With Regards,
Flynn

I agree keep reflex as you no longer need AC. I am also not so sure that AC will be in the final. Maybe 50/50 this may have been more explanation of AC/Reflex vs. AC stays and we will call it AC, explain the familiar as you make changes. No really all sacred cows exit stage left, thank you for many years of enjoyment but please retire and take your THAC0, Psionic letter code defenses, and your non-weapon proficiencies with you.

Maybe I am being wishful that they will do the right thing.

Anyway...

Regards
 
Last edited:

Mokona

First Post
Dungeons & Dragons 4th Edition is its own beast. I'd like to stay true to the design goals of this project and avoid distractions like AC versus Reflex Defense. I vote for Saga rules.
 

EditorBFG

Explorer
Just to touch base with y'all, though Real Life has reared its ugly head, I have managed to get some substantial work done on my projects recently-- Races are essentially done, just pending the final wording of our magic system (so I can more specifically define spell-like abilities). Classes are well on the way-- or I should say, the classes themselves are done, Flynn did most of that work, but we're pressing forward with Talent Paths for each class. This involves less converting and more creating in a lot of ways, so progress is slow. I am fighting hard to make every D&D core class as "buildable" as possible with our fewer classes, and this won't be 100% but it is a over-riding goal I think about constantly.

Prestige classes are the next thing on my plate.
 

Daniel D. Fox

Explorer
I've already converted classes, if you would like to take a look. I've also finished out talents; feel free to borrow. These have been playtested fully, from level 1-6 thus far on my homegrown campaign.

Keep in mind, I am using the 1/2/5/10 game mechanic from Saga; all bonuses tied to feats follow this methodology.

Also, I use the following mechanic for saves and AC:
Fortitude = 10 + Level + Con Bonus + Magical Bonus + Miscellaneous Bonus
Reflex = 10 + Level + Dex Bonus + Magical Bonus + Miscellaneous Bonus (e.g. Armored Defense)
Will = 10 + Level + Wis Bonus + Magical Bonus + Miscellaneous Bonus
Armor Class = Reflex + Armor + Shield

Player Progression Tables:
http://deismaar.pbwiki.com/Experience+and+Level+Dependant+Bonuses

Rogue:
http://deismaar.pbwiki.com/Rogue

Ranger:
http://deismaar.pbwiki.com/Ranger

Warlord (Noble):
http://deismaar.pbwiki.com/Noble

Fighter:
http://deismaar.pbwiki.com/Fighter

Skills:
http://deismaar.pbwiki.com/Fourth+Edition+Skills

Feats:
http://deismaar.pbwiki.com/Fourth+Edition+Feats

Determination Points (works like Force points):
http://deismaar.pbwiki.com/Determination+Points
 
Last edited:

Flynn

First Post
Thanks, Moniker, for your thoughts and contributions, but we've already done much of the work you already have. With the exception of talent paths, we're about done with classes. We are fairly close to completion, and I hope to see us getting to a complete draft document of the entire Fantasy Concepts system by the weekend after next, if not sooner.

Looking Forward To It,
Flynn
 

Flynn

First Post
Brief Status Report

Good Morning, All:

Both Magic and Spell Conversions are coming along, as they seem to go together hand-in-hand. I hope to post an update soon that indicates both have been completed. However, it's been a while since I reported in, and thought I should touch base with you guys.

With Regards,
Flynn
 

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