LazerPointer
First Post
So, working at designing a world here, and I suddenly realized how much the people and politics would take their shape based on what drove the local, regional, and national economies.
So there are some basic commodities like iron, tin, lead, lumber, furs, food, textiles, etc.
When you guys think of some of the worlds you've designed or played in, what economic forces do you picture? Are some of them new or much more important because of the fantasy nature of the world?
Please add to my list of basics, as well.
So there are some basic commodities like iron, tin, lead, lumber, furs, food, textiles, etc.
When you guys think of some of the worlds you've designed or played in, what economic forces do you picture? Are some of them new or much more important because of the fantasy nature of the world?
Please add to my list of basics, as well.