5 out of 5 rating for Fantasy Grounds
I'm giving this 5 of 5 stars primarily from a GM's perspective. As a GM there are several things I really like about about Fantasy Grounds: 1) Buy once, no monthly fee. Plus you are not dependant on anyone's servers, and your game data and scenarios are on your computer. You player's can use Smitework's servers to connect using a four word alias but they can direct connect in an IP address. 2) Prep time. For the GM it takes no longer to prep a game than in a face to face game and it may be faster than for some RPG's. I have tried other virtual tabletops and most take *more* time to prep than a face to face game. 3) Licensed products. License products cost money but are massive time savers when it comes to data input, if you do have the time then you can input everything manually and you can alter the licensed information to suit your game if you wish. If you play 5E and can afford the licensed products they are awesome time savers. 4) Face to face feel. It kind of hard to explain but many virtual table tops feel like you are playing your game on a thinly disguised spreadsheet or database program. FG for some reason feels much more like a face to face game to me. Maybe its partly the 3D dice or the non-OS standard interface, mostly I think it's because the character sheet is the focus of this virtual tabletop. Most VTT have a strength and FG's is character sheets. If you can understand the character sheet of the game you make rolls right off the character sheet in most rulesets. 5) The downside is FG costs money. This is not a huge deal for me but for some it is a deal breaker.