What do you do in your games to tackle racism? Do you include it at all? How often?
Yes, I include it- as well as religious prejudice, factional prejudice, social class prejudice, etc. One of my game's core assumptions is that some, perhaps most, people are petty, close-minded, and flawed, regardless of their race- there are no "perfect elves" here (except in their own mind). I feel that prejudice is a great source of conflict, and racial prejudice is one type of this.
I try to depict it as a source of problems and never the solution to problems. It's far more common in villains and, when it appears as a trait of an npc, it's one of that npc's negative traits.
I'll give an example of how this works in play from my setting. There is one city remaining after the fall of civilization. Just outside the city is the Black Gorge, a canyon containing a dwarvish enclave and a cave that is home to a tribe of orcs. Both are allies of the city, and the orcs have come to the city's rescue on multiple occasions when they were in desperate need. Despite this, the dwarves and orcs are long-time enemies. However, the orcs don't really want to be enemies of the dwarves- the benefits they gain from trade with the city are significant, and the city is far more inclined to accept the dwarves than the orcs, so in a conflict, the city usually stays neutral or favors the dwarves over the orcs.
The dwarves are split between a strong traditionalist faction that favors exterminating the orcs and a more liberal faction that prefers peaceful coexistence with them. Periodically, the traditionalists gain political control of the dwarven enclave, and then they usually wage war against the orcs. There's a pattern that repeats pretty much every time- the dwarves and orcs fight, people die on both sides, usually with the orcs getting the worst of it for a variety of reasons, and then a treaty is forged. Then, after about 12 years, the orcs' numbers have recovered. But the dwarves need 60 or 80 or 100 years to recover. The difference in lifespan and the time it takes for dwarves to breed/have kids/have those kids mature really favors the orcs. So gradually, the dwarves are dwindling in number. And it's all because their prejudice drives them to throw themselves off a figurative cliff over and over again.
So I have write ups for my races that depict their typical stereotypes of the other core races. I post one or two of these here periodically; let's do the dwarves this time, as they are perhaps, at least culturally, the most prejudiced race in my game.
Cydra Players Guide said:
Though there are naturally many exceptions, dwarves tend to stereotype other races in the following ways:
Dragonborn: Dwarves view the few dragonforged in the area with respect, as they have a reputation as fierce warriors in the army. Since there are so few dragonborn in the city, most dwarves have never actually met one.
Eladrin and Elves: Elves of all types, including eladrin, are flighty buggers who can't hold their liquor, don't grow facial hair and all look like females. Most elves are homosexuals (shudder) and libertines who wouldn't know an honest day's work if it smacked them upside the head.
Gnomes- Dwarves respect gnomes for their strong work ethic and tradition of mechanical engineering, but generally think that most gnomes are a little crazy. A common rumor is that a given gnome was exposed to alchemical fumes as a youth and that's why he's so weird. The real down side about gnomes is that everyone knows that they are hoarders of wealth and secretly pull a lot of strings from behind the scenes. Dwarves tend to like gnomes, but rarely trust them.
Goliaths: Goliaths are few enough in number that dwarves tend to have few preconceptions about them. However, the sheer size of a goliath is such that, upon encountering one, a dwarf is typically slightly intimidated and therefore somewhat put off.
Halfbreeds: It isn't their fault, the poor freaks. Dwarves tend to pity mixed-blood creatures, as they have no real legitimate place in the world- no community and impure ancestry. These poor things probably should have been killed as babies, and those who live to adulthood probably have had to do terrible things to survive. They are deeply untrustworthy.
Halflings: Halflings are untrustworthy and duplicitous, but at least they know their ancestors. As long as you watch the silverware, they make good cooks and servants.
Humans: Humans would probably be a lot better if they only remembered their ancestors. They are careless and unpredictable, including both the best and the worst among their number. Humans have great potential, but are often disappointingly unable to reach it.
Tieflings: There is no better example of why it is important to honor the ancestors than tieflings. They turned away from their own ancestors and toward fiendish powers that would have been best left untouched. As a result, they turned into the tainted creatures they are today, best shunned and avoided. It is never a good idea to enter into a contract with a tiefling.
Warforged: Dwarves look at warforged with the love and affection of an engineer looking at a finely-made great work. There is a great deal of debate among dwarves over whether the warforged are actually alive or whether they are simply extraordinarily clever machines.