Voadam said:If you want high magic anime heroism then D&D.
actually, this is one of the reasons why i don't play GURPS anymore.KenM said:GURPS has been using the same ruleset for over 10 years, you don't have to worry about buying a new set of core rules every few years.
i totally know what you mean... but i felt the same way with GURPS NPCs.Jürgen Hubert said:And I tend to feel slightly guilty when I just make up stats for D&D NPCs instead of deriving them in the proper manner.
you mentioned Eidetic Memory, which was a good one. my last GURPS GM wanted to add an advantage called "Physical Adept" that worked liked EM for physical skills! hoo boy!WizarDru said:Both systems have their loopholes, powergamer exploits, vague rules and 'dump stats'.
med stud said:It's about what the system is made for and about chosing the right system for the kind of play you are looking for. Either that or Im just bad at modifying systems for different kinds of play![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.