The Faolchulan are the consumate example of the Fiannan warrior. Mobile and cunning, these proud warriors stalk the forests for thier prey before pouncing upon them from seemingly nowhere. For those of you who haven't read the races of Obsydia posts, the Fianna are sort of Celtic Elves. The Faolchulan where the mark of the Blood Oath (a sacred oath of vengeance) for the rest of thier lives a choose to forego the changing of thier names (a huge deal in thier culture). The mark is that of a bloody hand print that covers the face. A Bloodsworn Fianna, or a Faolchulan will dip his hand into his own blood or that of a beast at any opportunity to remark his face. The Bloodsworn and Faolchulan are both greatly feared and respected among the Fianna.
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FAOLCHULAN
Requirements:
To become a faolchulan, a character must fulfill all of the following criteria:
Base Attack Bonus: +10
Feats: Dodge, Mobility, Spring Attack, and Track
Skills: Survival 10 ranks, Spot 8 ranks, and Listen 8 ranks
Abilities: Skirmish
Movement: Base movement of at least 50.
Special: Must have taken and fulfilled a Blood Oath. (The most sacred oath in Fianna society which is an oath of vengeance.)
Alignment: Any.
Hit Die: d8.
Class Skills
The faolchulan’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Disable Device (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: Nature (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skill Points at Each Level: 6 + Int modifier.
Attack Bonus: Full
Saves: Good Fort, Bad Reflex, Will
1 Fast Movement +10
2 Skirmish (+1d6), Bounding Assault
3
4 Telling Blow
5 Fast Movement +15, Skirmish (+1d6, +1 AC)
6
7 Scent
8 Skirmish (+2d6, +1 AC)
9
10 Fast Movement +20
Class Features
All of the following are class features of the faolchulan.
Weapon and Armor Proficiency: Faolchulans are proficient with all simple and martial weapons. They are proficient with light armor and all types of shields, except tower shields. This does not extend to exotic armor and shields.
Fast Movement: At the levels indicated in the chart the faolchulan’s base speed is increased. This ability functions just like the barbarian ability of the same name.
Telling Blow: At 4th level the faolchulan gains the Telling Blow feat as a bonus feat. (This allows the faolchulan to add his skirmish damage to critical hits). The class already meets the prereqs for this feat.
Skirmish: At the levels indicated the faolchulan’s ability to skirmish increases as shown in the chart above. This ability functions just like the scout ability of the same name.
Bounding Assault: At 2nd level the faolchulan gains the Bounding Assault feat as a bonus feat. (This allows the faolchulan to allocate two opponents, who don’t get AoO’s, and make two attacks on a spring attack). The class already meets the prereqs for this feat
Scent: At 7th level the faolchulan gains the scent ability as described in the monster manual.
Please Let me know what you think.
FAOLCHULAN
Requirements:
To become a faolchulan, a character must fulfill all of the following criteria:
Base Attack Bonus: +10
Feats: Dodge, Mobility, Spring Attack, and Track
Skills: Survival 10 ranks, Spot 8 ranks, and Listen 8 ranks
Abilities: Skirmish
Movement: Base movement of at least 50.
Special: Must have taken and fulfilled a Blood Oath. (The most sacred oath in Fianna society which is an oath of vengeance.)
Alignment: Any.
Hit Die: d8.
Class Skills
The faolchulan’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Disable Device (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: Nature (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), and Tumble (Dex).
Skill Points at Each Level: 6 + Int modifier.
Attack Bonus: Full
Saves: Good Fort, Bad Reflex, Will
1 Fast Movement +10
2 Skirmish (+1d6), Bounding Assault
3
4 Telling Blow
5 Fast Movement +15, Skirmish (+1d6, +1 AC)
6
7 Scent
8 Skirmish (+2d6, +1 AC)
9
10 Fast Movement +20
Class Features
All of the following are class features of the faolchulan.
Weapon and Armor Proficiency: Faolchulans are proficient with all simple and martial weapons. They are proficient with light armor and all types of shields, except tower shields. This does not extend to exotic armor and shields.
Fast Movement: At the levels indicated in the chart the faolchulan’s base speed is increased. This ability functions just like the barbarian ability of the same name.
Telling Blow: At 4th level the faolchulan gains the Telling Blow feat as a bonus feat. (This allows the faolchulan to add his skirmish damage to critical hits). The class already meets the prereqs for this feat.
Skirmish: At the levels indicated the faolchulan’s ability to skirmish increases as shown in the chart above. This ability functions just like the scout ability of the same name.
Bounding Assault: At 2nd level the faolchulan gains the Bounding Assault feat as a bonus feat. (This allows the faolchulan to allocate two opponents, who don’t get AoO’s, and make two attacks on a spring attack). The class already meets the prereqs for this feat
Scent: At 7th level the faolchulan gains the scent ability as described in the monster manual.