LondonReign
First Post
Nope, don't use them. Then again, my players don't abuse the rules; in fact, they tend to go "against type" to match how they envision their characters, even if it it "hurts" them in terms of pure mechanics. Thank god for good role-players!
Examples: One player started the game with a hook for a right hand (thus being somewhat limited in choice of ranged weapons and certain dexterity-based actions such as climbing a rope), while another took a 2nd level of earth elemental mage when it helped him marginally--both because that it what their *characters* were all about.
I love sub-optimal characters! (and reward then them with xtra role-playing XP)
Edited for readable English
Examples: One player started the game with a hook for a right hand (thus being somewhat limited in choice of ranged weapons and certain dexterity-based actions such as climbing a rope), while another took a 2nd level of earth elemental mage when it helped him marginally--both because that it what their *characters* were all about.
I love sub-optimal characters! (and reward then them with xtra role-playing XP)
Edited for readable English
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