Sylrae
First Post
Feat Points:
Instead of getting feats at set levels, the character gains feat points at each level, which may be spent any time. Thus, a player will get a larger number of weaker feats for the cost of a single powerful feat.
The idea, is that since some feats are much more worth while than others. So to compensate, all feats are given costs.
Feats such as Acrobatic, Alertness, etc, will have a low cost such as 2, maybe 3, whereas a much more powerful feat such as Leadership would cost the regular cost of a feat, which is six points. The reason for scaling regula feats up to 6, is that that wayyou get the same number of those feats as the phb says with a gain rate of 2 fp/level, and you gain the same amount as in pathfinder for 3 fp/level.
Thus, you go through, and rate all of the available feats, according to how powerful the feat is.
Individual weapon proficiencies will have a low cost (2-3)<-maybe 3 for exotic, 2 martial, 1 simple.
armor proficiencies would be worth 4-5.
toughness (phb version of +3 hp) is worth less than 1. its useless.
- the NWN version of toughness (+1 hp per level, retroactive) is worth 4
If someone really wanted to they could apply class abilities to this concept for more modular classes that dont come as pre-specialized as the do now. it would likely work great with the generic classes variant. kindof a build your own classs idea.
Then what remains is a total list of what feats are going to be available and their costs.
Costing the phb 3.5 feats out should be done now as a starting point. keep in mind the number of prereqs, and their required costs of the parent feat, when assigning new costs for the child feat. For example, great cleave is worth more than a 6, but because it requires cleave, which would be worth maybe 5 or 6, its really not worth all those extra above 6, because they essentially already paid for some of it.
Here is a list of the regular feats in the PHB.I assigned preliminary costs to some of them. suggestions are welcome.
Acrobatic 2
Agile 2
Alertness 2
Animal Affinity 2
Armor Prof (Light) 4/5
Armor Prof (Medium) 5/5
Armor Prof (Heavy) 6/5
Athletic 2
Augment Summoning
Blind Fight
Combat Casting
Combat Expertise
Improved Disarm
Improved Feint
Improved Feint
Improved Trip
Whirlwind Attack
Combat Reflexes
Deceitful 2
Deft Hands 2
Diligent 2
Dodge
Mobility
Spring Attack
Endurance
Die Hard
Eschew Materials
Extra Turning
Great Fortitude
Improved Counterspell
Improved Critical
Improved initiative
Improved Turning
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Stunning Fist
Investigator 2
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude 2
Mounted Combat
Mounted Archery
Ride-By-Attack
Spirited Charge
Trample
Natural Spell 6+ > if it or wild shape are included at all.
Negotiator 2
Nimble Fingers 2
Persuasive 2
Point Blank Shot
Far Shot
Precise Shot
Improved Precise Shot
Rapid Shot
Manyshot
Shot on the Run
Power Attack
Cleave
Great Cleave
Improved bull Rush
Improved Overrun
Improved Sunder
Quick Draw
Rapid Reload
Run
Self-Sufficient 3
Shield Proficiency
Improved Shield Bash
Tower Shield Proficiency
Skill Focus
Spell Focus
Greater Spell Focus
Spell Mastery
Spell Penetration
Greater spell Penetration
Stealthy
Toughness
Track
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Greater Weapon Focus
Greater Weapon Specialization
Weapon Proficiency, Exotic 3/3
Weapon Proficiency, Martial 3/2
Weapon Proficiency, Simple 2/1
Suggestions/Comments?
Instead of getting feats at set levels, the character gains feat points at each level, which may be spent any time. Thus, a player will get a larger number of weaker feats for the cost of a single powerful feat.
The idea, is that since some feats are much more worth while than others. So to compensate, all feats are given costs.
Feats such as Acrobatic, Alertness, etc, will have a low cost such as 2, maybe 3, whereas a much more powerful feat such as Leadership would cost the regular cost of a feat, which is six points. The reason for scaling regula feats up to 6, is that that wayyou get the same number of those feats as the phb says with a gain rate of 2 fp/level, and you gain the same amount as in pathfinder for 3 fp/level.
Thus, you go through, and rate all of the available feats, according to how powerful the feat is.
Individual weapon proficiencies will have a low cost (2-3)<-maybe 3 for exotic, 2 martial, 1 simple.
armor proficiencies would be worth 4-5.
toughness (phb version of +3 hp) is worth less than 1. its useless.
- the NWN version of toughness (+1 hp per level, retroactive) is worth 4
If someone really wanted to they could apply class abilities to this concept for more modular classes that dont come as pre-specialized as the do now. it would likely work great with the generic classes variant. kindof a build your own classs idea.
Then what remains is a total list of what feats are going to be available and their costs.
Costing the phb 3.5 feats out should be done now as a starting point. keep in mind the number of prereqs, and their required costs of the parent feat, when assigning new costs for the child feat. For example, great cleave is worth more than a 6, but because it requires cleave, which would be worth maybe 5 or 6, its really not worth all those extra above 6, because they essentially already paid for some of it.
Here is a list of the regular feats in the PHB.I assigned preliminary costs to some of them. suggestions are welcome.
Acrobatic 2
Agile 2
Alertness 2
Animal Affinity 2
Armor Prof (Light) 4/5
Armor Prof (Medium) 5/5
Armor Prof (Heavy) 6/5
Athletic 2
Augment Summoning
Blind Fight
Combat Casting
Combat Expertise
Improved Disarm
Improved Feint
Improved Feint
Improved Trip
Whirlwind Attack
Combat Reflexes
Deceitful 2
Deft Hands 2
Diligent 2
Dodge
Mobility
Spring Attack
Endurance
Die Hard
Eschew Materials
Extra Turning
Great Fortitude
Improved Counterspell
Improved Critical
Improved initiative
Improved Turning
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Stunning Fist
Investigator 2
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude 2
Mounted Combat
Mounted Archery
Ride-By-Attack
Spirited Charge
Trample
Natural Spell 6+ > if it or wild shape are included at all.
Negotiator 2
Nimble Fingers 2
Persuasive 2
Point Blank Shot
Far Shot
Precise Shot
Improved Precise Shot
Rapid Shot
Manyshot
Shot on the Run
Power Attack
Cleave
Great Cleave
Improved bull Rush
Improved Overrun
Improved Sunder
Quick Draw
Rapid Reload
Run
Self-Sufficient 3
Shield Proficiency
Improved Shield Bash
Tower Shield Proficiency
Skill Focus
Spell Focus
Greater Spell Focus
Spell Mastery
Spell Penetration
Greater spell Penetration
Stealthy
Toughness
Track
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Greater Weapon Focus
Greater Weapon Specialization
Weapon Proficiency, Exotic 3/3
Weapon Proficiency, Martial 3/2
Weapon Proficiency, Simple 2/1
Suggestions/Comments?