Ridley's Cohort
First Post
I am tweaking my 8th level Paladin for a campaign that is coming out of a coma, and I am looking for thoughts & recommendations for my last feat. Feats from Core and the Complete series are available.
8th level Human, 14 Str, 14 Con, 12 Dex, 12 Int, 14 Wis, 20 Cha. +1 Plate Armor, +1 Shield, +1 Rapier. 8-9 PCs in the party and I tend to find myself out in front when the fighting begins. I am the face man so I have 11 ranks Diplomacy, 11 ranks Sense Motive, 5 ranks Knowledge Nobility. I also have some Knowledge Religion, Spot, and Ride, but I might shuffle those around.
Feats I am pretty much decided on: Power Attack, Divine Might, Reroll (House feat that allows 1 saving throw reroll per day)
Feats that spring to mind and some initial thoughts about them:
* Close Quarter Fighting: ~25% of our combats include something Large w/Improve Grab and it is usually attacking me.
* Extra Smiting: We do a lot planar travelling. There are lots of evil things around to fight...
* Cleave: With such a large party I do really need to clear the mooks; I need to be able to stand my ground against the most dangerous foes .
* Leap Attack: Interesting minmax potential. I should probably swap favorite weapon if I go this route. What holds me back is the Jump ranks. Squeezing in both Jump and Ride is tough. I guess I can give up on the 5 ranks Knowledge Religion. Note that with my heavy armor making a 10 foot jump is not a sure thing.
* Divine Vigor: A fine feat. But I am concerned that my offense will really suffer if I run out of Turn attempts in the day.
I am leaning towards Extra Smiting -- live the Paladin, die the Paladin. CQF is nice because it is both and offensive and defensive feat -- I am very likely to get a free attack when my opponent has Improved Grab, although it only will work ~25% of the time.
I would prefer something offensive minded. I am open to clever suggestions...
8th level Human, 14 Str, 14 Con, 12 Dex, 12 Int, 14 Wis, 20 Cha. +1 Plate Armor, +1 Shield, +1 Rapier. 8-9 PCs in the party and I tend to find myself out in front when the fighting begins. I am the face man so I have 11 ranks Diplomacy, 11 ranks Sense Motive, 5 ranks Knowledge Nobility. I also have some Knowledge Religion, Spot, and Ride, but I might shuffle those around.
Feats I am pretty much decided on: Power Attack, Divine Might, Reroll (House feat that allows 1 saving throw reroll per day)
Feats that spring to mind and some initial thoughts about them:
* Close Quarter Fighting: ~25% of our combats include something Large w/Improve Grab and it is usually attacking me.
* Extra Smiting: We do a lot planar travelling. There are lots of evil things around to fight...
* Cleave: With such a large party I do really need to clear the mooks; I need to be able to stand my ground against the most dangerous foes .
* Leap Attack: Interesting minmax potential. I should probably swap favorite weapon if I go this route. What holds me back is the Jump ranks. Squeezing in both Jump and Ride is tough. I guess I can give up on the 5 ranks Knowledge Religion. Note that with my heavy armor making a 10 foot jump is not a sure thing.
* Divine Vigor: A fine feat. But I am concerned that my offense will really suffer if I run out of Turn attempts in the day.
I am leaning towards Extra Smiting -- live the Paladin, die the Paladin. CQF is nice because it is both and offensive and defensive feat -- I am very likely to get a free attack when my opponent has Improved Grab, although it only will work ~25% of the time.
I would prefer something offensive minded. I am open to clever suggestions...